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In HTML5, I want to make a fillRect() (with a white fill color) and a border (black). I don't want to use strokeRect() unless I can fill that later. I'm making a game where you click on squares and they change color (it's more complex than that but that's what this focuses on).

<canvas id="canvas1" width="400" height="300" style="border:1px solid #000000;"></canvas>
    <script>
        var c=document.getElementById("canvas1");
        var ctx=c.getContext("2d");
        ctx.strokeStyle="rgba(0,0,0,1)";
        ctx.strokeRect(0,0,100,100);
    </script>

The border around the canvas is for reference. I can use CSS too, but currently everything is in HTML.

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you can not fill it later without a library. If you want to change something simply redraw. You can use something like that:

ctx.fillStyle = 'blue';
ctx.strokeStyle = 'red';
var fillRect = false;
ctx.rect(20, 20, 150, 100);
if (fillRect) {
  ctx.fill();
}
ctx.stroke();

it will draw only the border, if you change fillRect to true it will be filled. You can update your canvas on every requestAnimationFrame.

But maybe you want to use a library like paper.js. It makes things like clicking on objects much easier and it abstracts draws on canvas to objects you create once and update later, like what you asked for.


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