I don't think this will be fixed in the 3.x SDKs, so another fix is to just define the functions and call through to the next definition via a dynamic lookup.
Header:
#if TARGET_IPHONE_SIMULATOR
enum {
OBJC_ASSOCIATION_ASSIGN = 0,
OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1,
OBJC_ASSOCIATION_COPY_NONATOMIC = 3,
OBJC_ASSOCIATION_RETAIN = 01401,
OBJC_ASSOCIATION_COPY = 01403
};
typedef uintptr_t objc_AssociationPolicy;
void objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy);
id objc_getAssociatedObject(id object, void *key);
void objc_removeAssociatedObjects(id object);
#endif
Implementation:
#if TARGET_IPHONE_SIMULATOR
void objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy) {
((void (*)(id, void *, id, objc_AssociationPolicy))
dlsym(RTLD_NEXT, "objc_setAssociatedObject")) (object, key, value, policy);
}
id objc_getAssociatedObject(id object, void *key) {
return ((id (*)(id, void *))
dlsym(RTLD_NEXT, "objc_getAssociatedObject"))(object, key);
}
void objc_removeAssociatedObjects(id object) {
((void (*)(id))
dlsym(RTLD_NEXT, "objc_removeAssociatedObjects"))(object);
}
#endif
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