Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

I'm trying to write some code that will make a web service call to a number of different servers in parallel, so TPL seems like the obvious choice to use.

Only one of my web service calls will ever return the result I want and all the others won't. I'm trying to work out a way of effectively having a Task.WaitAny but only unblocking when the first Task that matches a condition returns.

I tried with WaitAny but couldn't work out where to put the filter. I got this far:

public void SearchServers()
{
    var servers = new[] {"server1", "server2", "server3", "server4"};
    var tasks = servers
                 .Select(s => Task<bool>.Factory.StartNew(server => CallServer((string)server), s))
                 .ToArray();

    Task.WaitAny(tasks); //how do I say "WaitAny where the result is true"?

    //Omitted: cancel any outstanding tasks since the correct server has been found
}

private bool CallServer(string server)
{
    //... make the call to the server and return the result ...
}

Edit: Quick clarification just in case there's any confusion above. I'm trying to do the following:

  1. For each server, start a Task to check it
  2. Either, wait until a server returns true (only a max of 1 server will ever return true)
  3. Or, wait until all servers have returned false, i.e. there was no match.
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
288 views
Welcome To Ask or Share your Answers For Others

1 Answer

The best of what I can think of is specifying a ContinueWith for each Task, checking the result, and if true cancelling the other tasks. For cancelling tasks you may want to use CancellationToken.

var tasks = servers
    .Select(s => Task.Run(...)
        .ContinueWith(t =>
            if (t.Result) {
                // cancel other threads
            }
        )
    ).ToArray();

UPDATE: An alternative solution would be to WaitAny until the right task completed (but it has some drawbacks, e.g. removing the finished tasks from the list and creating a new array out of the remaining ones is quite a heavy operation):

List<Task<bool>> tasks = servers.Select(s => Task<bool>.Factory.StartNew(server => CallServer((string)server), s)).ToList();

bool result;
do {
    int idx = Task.WaitAny(tasks.ToArray());
    result = tasks[idx].Result;
    tasks.RemoveAt(idx);
} while (!result && tasks.Count > 0);

// cancel other tasks

UPDATE 2: Nowadays I would do it with Rx:

[Fact]
public async Task AwaitFirst()
{
    var servers = new[] { "server1", "server2", "server3", "server4" };
    var server = await servers
        .Select(s => Observable
            .FromAsync(ct => CallServer(s, ct))
            .Where(p => p)
            .Select(_ => s)
        )
        .Merge()
        .FirstAsync();
    output.WriteLine($"Got result from {server}");
}

private async Task<bool> CallServer(string server, CancellationToken ct)
{
    try
    {
        if (server == "server1")
        {
            await Task.Delay(TimeSpan.FromSeconds(1), ct);
            output.WriteLine($"{server} finished");
            return false;
        }
        if (server == "server2")
        {
            await Task.Delay(TimeSpan.FromSeconds(2), ct);
            output.WriteLine($"{server} finished");
            return false;
        }
        if (server == "server3")
        {
            await Task.Delay(TimeSpan.FromSeconds(3), ct);
            output.WriteLine($"{server} finished");
            return true;
        }
        if (server == "server4")
        {
            await Task.Delay(TimeSpan.FromSeconds(4), ct);
            output.WriteLine($"{server} finished");
            return true;
        }
    }
    catch(OperationCanceledException)
    {
        output.WriteLine($"{server} Cancelled");
        throw;
    }

    throw new ArgumentOutOfRangeException(nameof(server));
}

The test takes 3.32 seconds on my machine (that means it didn't wait for the 4th server) and I got the following output:

server1 finished
server2 finished
server3 finished
server4 Cancelled
Got result from server3

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...