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 private void receiveAudio(object sender)
        {
            IPEndPoint senderEP = new IPEndPoint(IPAddress.Any, 0);
            MemoryStream audioDataStream;
            BufferedWaveProvider bufferedWaveProvider; 
            //RawSourceWaveStream receivedRawAudioData;          
            byte[] receivedAudioData;
            waveOutStream = new WaveOut();

            while (IsAudioTransferActive)
            {
                receivedAudioData = audioUDPClient.Receive(ref senderEP);               
                audioDataStream = new MemoryStream(receivedAudioData);                
                //receivedRawAudioData = new RawSourceWaveStream(audioDataStream, audioFormat);
                bufferedWaveProvider = new BufferedWaveProvider(audioFormat);
//How can I feed "audioDataStream " to "bufferedWaveProvider "
                waveOutStream.Init(bufferedWaveProvider);
                waveOutStream.Play();
            } 
            waveOutStream.Stop();
            waveOutStream.Dispose();
        }

@Mark Heath :- As u said I have tried using BufferedWaveProvider but how can i feed the bufferedWaveProvider with "audioDataStream "

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1 Answer

You are constantly creating WaveOut objects inside your while loop that are not disposed, which is part of the issue. The best approach in this situation is to create a single WaveOut object and to feed it using a BufferedWaveProvider. Then as audio becomes available, write it into the BufferedWaveProvider.


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