Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

I'm trying to make oscillator play when mouse is on canvas and stop when it's not. However, with current code, it works just once after loading page, when mouse is on canvas second time error occurs:

"Uncaught InvalidStateError: Failed to execute 'start' on 'OscillatorNode': cannot call start more than once.

var ac = new window.AudioContext() || new window.webkitAudioContext();
var osc = ac.createOscillator();
var canvas1 = document.getElementById("canvas1");
canvas1.addEventListener("mouseover", playosc); 
canvas1.addEventListener("mouseout", stoposc); 

function playosc() {
    osc.frequency.value = 440;
    osc.connect(ac.destination);
    osc.start();
}

function stoposc() {
    osc.stop();
}

How to restart oscillator? Thanks.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
1.7k views
Welcome To Ask or Share your Answers For Others

1 Answer

You would need to create an Oscillator object each time as the OscillatorNodes are not reusable. Example:

var canvas1 = document.getElementById("canvas1");
canvas1.addEventListener("mouseover", playosc); 
canvas1.addEventListener("mouseout", stoposc); 

var ac = new window.AudioContext() || new window.webkitAudioContext();
var osc;

function playosc() {
    osc = ac.createOscillator()
    osc.frequency.value = 440;
    osc.connect(ac.destination);
    osc.start();
}

function stoposc() {
    osc.stop();
}

Please refer to this excellent blog post for more guidance.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...