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I have 5 UIImageViews getting animated down the screen. If one is pressed, and it meets the requirements, it will add 1 to your score, using this:

self.score.text = @(self.score.text.integerValue + 1).stringValue;

But when the text in the UILabel updates, all the animations stop abruptly and the remaining UIImageViews disappear. But, the animation only restarts after a few seconds, as if the images are becoming hidden. The code to animate the images and change image(They are the same for each one):

- (void) squareOneMover {
    NSUInteger r = arc4random_uniform(3);
    [self.squareOne setHidden:NO];
    CGPoint originalPosition = self.squareOne.center;
    CGPoint position = self.squareOne.center;
    originalPosition.y = -55;
    position.y += 790;
    [self.squareOne setCenter:originalPosition];

    [UIView animateWithDuration:r + 3
                          delay:0.0
                        options:UIViewAnimationOptionAllowUserInteraction
                     animations:^{
                         [self.squareOne setCenter:position];
                     }
                     completion:^(BOOL complete) {
                         if (complete) {
                             [self squareOneColour];
                             [self squareOneMover];
                         }
                     }
    ];
}

- (void) squareOneColour {
    NSUInteger r = arc4random_uniform(5);
    [self.squareOne setImage:[self.colorArray objectAtIndex:r]];
}

Anyone have a solution? And if by changing the text in a UILabel is supposed to stop animations (I don't know why they would do so) can someone provide a workaround to make keeping score possible.

Edit: I created a button that would increase the integer value of score. This means I can change the text in the UILabel manually. The animations still stopped the moment the text changed.

Edit 2: Method for the pressed event:

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];
    CGPoint touchLocation = [touch locationInView:self.view];

    NSUInteger a = [self.colorArray indexOfObject:self.squareOne.image];
    NSUInteger b = [self.iconColorArray indexOfObject:self.icon.image];
    if ([self.squareOne.layer.presentationLayer hitTest:touchLocation]) {
        _squareOne.hidden = YES;
    }
    if (a!=b) {
        if (self.squareOne.hidden==YES) {
            NSLog(@"NO");
            }
        }
    if (a==b) {
        if ([self.squareOne.layer.presentationLayer hitTest:touchLocation]) {
            self.score.text = @(self.score.text.integerValue + 1).stringValue;
        }
    }

    if ([self.squareTwo.layer.presentationLayer hitTest:touchLocation]) {
        _squareTwo.hidden = YES;
    }
}

Looking at Matt's answer, how would I animate the UIImageView by "changing its constraints"?

Constraints:

[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-25-[btn1]-25-[btn2(==btn1)]-25-[btn3(==btn1)]-25-[btn4(==btn1)]-25-[btn5(==btn1)]-25-|" options:0 metrics:nil views:views]];

[self.view addConstraint:[NSLayoutConstraint 
      constraintWithItem:self.squareOne 
               attribute:NSLayoutAttributeTop 
               relatedBy:NSLayoutRelationEqual 
                  toItem:self.view 
               attribute:NSLayoutAttributeTop 
              multiplier:0.0 
                constant:-55.0]];
See Question&Answers more detail:os

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1 Answer

The problem is this line:

 [self.squareOne setCenter:position];

You are animating the position of squareOne by setting its position. But meanwhile you also have constraints that also position squareOne. That fact remains concealed until you change the text of the label; that triggers layout, and now the constraints all assert themselves, putting an end to everything else that was going on.

One solution is to animate the position of squareOne by changing its constraints. Now when layout is triggered, the existing constraints will match the situation because they are the only force that is positioning things.


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