When planning out my programs, I often start with a chain of thought like so:
(在计划程序时,我通常会像这样思考:)
A football team is just a list of football players.
(足球队只是足球运动员的名单。)
Therefore, I should represent it with:(因此,我应该用:)
var football_team = new List<FootballPlayer>();
The ordering of this list represent the order in which the players are listed in the roster.
(该列表的顺序代表了在名单中列出球员的顺序。)
But I realize later that teams also have other properties, besides the mere list of players, that must be recorded.
(但是后来我意识到,除了球员名单外,球队还有其他属性,必须加以记录。)
For example, the running total of scores this season, the current budget, the uniform colors, astring
representing the name of the team, etc.. (例如,本赛季的总得分,当前预算,统一的颜色,代表球队名称的string
等。)
So then I think:
(所以我想:)
Okay, a football team is just like a list of players, but additionally, it has a name (a
string
) and a running total of scores (anint
).(好的,一支足球队就像一个球员名单,但是另外,它还有一个名字(
string
)和总得分(一个int
)。).NET does not provide a class for storing football teams, so I will make my own class.(.NET没有提供用于存储足球队的课程,因此我将创建自己的课程。)
The most similar and relevant existing structure isList<FootballPlayer>
, so I will inherit from it:(最相似和相关的现有结构是
List<FootballPlayer>
,所以我将从它继承:)class FootballTeam : List<FootballPlayer> { public string TeamName; public int RunningTotal }
But it turns out that a guideline says you shouldn't inherit from List<T>
.
(但事实证明, 有一条准则规定您不应从List<T>
继承 。)
(我对该指南在两个方面完全感到困惑。)
Why not? (为什么不?)
Apparently List
is somehow optimized for performance .
(显然List
在某种程度上针对性能进行了优化 。)
(怎么会这样?)
What performance problems will I cause if I extendList
? (如果我扩展List
会导致什么性能问题?)
(到底会破裂什么?)
Another reason I've seen is that List
is provided by Microsoft, and I have no control over it, so I cannot change it later, after exposing a "public API" .
(我看到的另一个原因是List
由Microsoft提供,并且我无法控制它,因此以后在公开“ public API”之后就无法更改它 。)
(但是我很难理解这一点。)
What is a public API and why should I care?(什么是公共API,我为什么要关心?)
If my current project does not and is not likely to ever have this public API, can I safely ignore this guideline?(如果我当前的项目没有并且不太可能拥有此公共API,那么我可以安全地忽略此指南吗?)
If I do inherit fromList
and it turns out I need a public API, what difficulties will I have? (如果我确实从List
继承而来,但事实证明我需要一个公共API,我会遇到什么困难?)
Why does it even matter?
(为什么如此重要?)
A list is a list.(列表就是列表。)
What could possibly change?(有什么可能改变?)
What could I possibly want to change?(我可能要更改什么?)
And lastly, if Microsoft did not want me to inherit from List
, why didn't they make the class sealed
?
(最后,如果Microsoft不希望我从List
继承,他们为什么不将类sealed
?)
What else am I supposed to use? (我还应该使用什么?)
Apparently, for custom collections, Microsoft has provided a Collection
class which should be extended instead of List
.
(显然,对于自定义集合,Microsoft提供了Collection
类,应该扩展该类而不是List
。)
AddRange
, for instance. (但是此类非常裸露,并且没有很多有用的东西, 例如AddRange
。)
AddRange
not better than no AddRange
? (jvitor83的答案提供了该特定方法的性能原理,但是慢速AddRange
怎么比没有AddRange
更好呢?)
Inheriting from Collection
is way more work than inheriting from List
, and I see no benefit.
(从Collection
继承要比从List
继承做更多的工作,我看不出任何好处。)
Collection
is actually not the right solution for my problem. (当然,Microsoft不会无缘无故地告诉我做额外的工作,因此我不禁感到自己在某种程度上误解了某些东西,而继承Collection
实际上不是解决我问题的正确方法。)
I've seen suggestions such as implementing IList
.
(我已经看到了实现IList
建议。)
(就是不行。)
This is dozens of lines of boilerplate code which gains me nothing.(这是几十行样板代码,对我毫无帮助。)
Lastly, some suggest wrapping the List
in something:
(最后,有些人建议将List
包装在以下内容中:)
class FootballTeam
{
public List<FootballPlayer> Players;
}
There are two problems with this:
(这有两个问题:)
It makes my code needlessly verbose.
(它使我的代码不必要地冗长。)
I must now callmy_team.Players.Count
instead of justmy_team.Count
.(我现在必须调用
Thankfully, with C# I can define indexers to make indexing transparent, and forward all the methods of the internalmy_team.Players.Count
而不是my_team.Count
。)List
... But that's a lot of code!(幸运的是,使用C#,我可以定义索引器以使索引透明化,并转发内部
What do I get for all that work?List
所有方法...但是,这需要很多代码!)(我能从所有工作中得到什么?)
It just plain doesn't make any sense.
(只是没有任何意义。)
A football team doesn't "have" a list of players.(一支足球队没有“拥有”球员名单。)
It is the list of players.(这是球员名单。)
You don't say "John McFootballer has joined SomeTeam's players".(您不会说“ John McFootballer已加入SomeTeam的球员”。)
You say "John has joined SomeTeam".(您说“约翰加入了SomeTeam”。)
You don't add a letter to "a string's characters", you add a letter to a string.(您没有在“字符串的字符”中添加字母,而是在字符串中添加了字母。)
You don't add a book to a library's books, you add a book to a library.(您没有将书添加到图书馆的书中,而是将书添加到图书馆。)
I realize that what happens "under the hood" can be said to be "adding X to Y's internal list", but this seems like a very counter-intuitive way of thinking about the world.
(我意识到,“幕后”发生的事情可以说是“将X添加到Y的内部列表中”,但这似乎是一种非常反常的思考世界的方式。)
My question (summarized) (我的问题(总结))
What is the correct C# way of representing a data structure, which, "logically" (that is to say, "to the human mind") is just a list
of things
with a few bells and whistles?
(什么是C#表示数据结构的正确方法,“逻辑上”(也就是说,“对人类而言”)只是一小部分things
的list
?)
Is inheriting from List<T>
always unacceptable?
(从List<T>
继承始终是不可接受的吗?)
(什么时候可以接受?)
Why/why not?(为什么/为什么不呢?)
What must a programmer consider, when deciding whether to inherit fromList<T>
or not? (程序员在决定是否从List<T>
继承时必须考虑什么?)