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I am trying to make a texture follow a different texture. I already got its coordinates but I don′t know how to make the other use those.

I tried:

playerObj2.image.move(sf::Vector2(xPosition,yPosition));

being xPosition and yPosition playerObj2's coordinates. Can anyone help me?

question from:https://stackoverflow.com/questions/66058241/make-a-texture-use-coordinates

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