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与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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If you're not bothered about too much control, and just want a generally darker version of a colour, then:

col = (col & 0xfefefe) >> 1;

Is a nice quick way to halve a colour value (assuming it's packed as a byte per channel, obviously).

In the same way brighter would be:

col = (col & 0x7f7f7f) << 1;

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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