You have 3 places in your vertex data were you have 0,0
instead of 0.0
var triangleVertices = [
...
/*triangle*/
-0.2, -0.6, 0.0,
-0.7, -0.5, 0.0,
-0.6, -0.6, 0,0, // <==---
/*triangle*/
-0.7, -0.5, 0.0,
-0.6, -0.6, 0,0, // <==---
-0.7, -1.0, 0.0,
/*triangle*/
-0.6, -0.6, 0,0, // <==---
-0.7, -1.0, 0.0,
-0.6, -0.9, 0.0,
];