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I am looking for code (any language) of a basic graphical list which can be reordered by drag and drop. So exactly this functionality http://jqueryui.com/sortable/ but written directly on the frame buffer/canvas without any frameworks (or low level 'put pixel' libraries at most) and probably not in HTML/JS (unless it's Canvas only without CSS).

The simpler the better as I will be using it in assembler and I don't want to reinvent the wheel if not needed.

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heh I hate frameworks so this is easy as pie for me...

this is what I coded for my students during my lectures few years back:

This is the main engine code (complete project + exe is in that zip above):

//---------------------------------------------------------------------------
//--- Constants: ------------------------------------------------------------
//---------------------------------------------------------------------------
const int _select_max_l=16;
const int _select_max_ll=_select_max_l*_select_max_l;
const int _half_size=10;
const int _atoms_max=32;
//---------------------------------------------------------------------------
enum _atom_type_enum        //++++
        {
        _atom_type_non=0,
        _atom_type_kruh,
        _atom_type_stvorec,
        _atom_type_enum_end
        };
//---------------------------------------------------------------------------
enum _editor_edit_mode_enum //****
        {
        _editor_edit_mode_non=0,
        _editor_edit_mode_move,
        _editor_edit_mode_mov,
        _editor_edit_mode_add_kruh,
        _editor_edit_mode_add_stvorec,
        _editor_edit_mode_del,
        _editor_edit_mode_enum_end
        };
//---------------------------------------------------------------------------
//--- viewer: ---------------------------------------------------------------
//---------------------------------------------------------------------------
class viewer
        {
public: int x0,y0;
        viewer() { x0=0; y0=0; }
        void world2screen(int &sx,int &sy,int wx,int wy) { sx=wx-x0; sy=wy-y0; }
        void screen2world(int &wx,int &wy,int sx,int sy) { wx=sx+x0; wy=sy+y0; }
        void world2screen(int &sl,int wl) { sl=wl; }
        void screen2world(int &wl,int sl) { wl=sl; }
        };
//---------------------------------------------------------------------------
//--- atom kruh: ------------------------------------------------------------
//---------------------------------------------------------------------------
class atom_kruh
        {
public: int x,y,r;      // world coordinates
        TColor col0,col1,col2;
        AnsiString str;
        atom_kruh() { x=0; y=0; r=_half_size; str=""; col0=clBlue; col1=clAqua; col2=clWhite; }
        void draw(TCanvas *scr,const viewer &view)
            {
            int xx,yy,rr;
            view.world2screen(xx,yy,x,y);
            view.world2screen(rr,r);
            scr->Brush->Color=col0;
            scr->Pen  ->Color=col1;
            scr->Font ->Color=col2;
            scr->Ellipse(xx-rr,yy-rr,xx+rr,yy+rr);
            scr->Brush->Style=bsClear;
            xx-=scr->TextWidth(str)>>1;
            yy-=scr->TextHeight(str)>>1;
            scr->TextOutA(xx,yy,str);
            scr->Brush->Style=bsSolid;
            }
        bool select(int &ll,int wx,int wy)
            {
            int qq,xx,yy;
            xx=wx-x; xx*=xx;
            yy=wy-y; yy*=yy;
            qq=xx+yy;
            if ((qq<=_select_max_ll)&&((qq<=ll)||(ll<0))) { ll=qq; return true; }
            return false;
            }
        };
//---------------------------------------------------------------------------
//--- atom kruh: ------------------------------------------------------------
//---------------------------------------------------------------------------
class atom_stvorec
        {
public: int x,y,r;      // world coordinates
        TColor col0,col1,col2;
        AnsiString str;
        atom_stvorec() { x=0; y=0; r=_half_size; str=""; col0=clBlue; col1=clAqua; col2=clWhite; }
        void draw(TCanvas *scr,const viewer &view)
            {
            int xx,yy,rr;
            view.world2screen(xx,yy,x,y);
            view.world2screen(rr,r);
            scr->Brush->Color=col0;
            scr->Pen  ->Color=col1;
            scr->Font ->Color=col2;
            scr->Rectangle(xx-rr,yy-rr,xx+rr,yy+rr);
            scr->Brush->Style=bsClear;
            xx-=scr->TextWidth(str)>>1;
            yy-=scr->TextHeight(str)>>1;
            scr->TextOutA(xx,yy,str);
            scr->Brush->Style=bsSolid;
            }
        bool select(int &ll,int wx,int wy)
            {
            int qq,xx,yy;
            xx=wx-x; xx*=xx;
            yy=wy-y; yy*=yy;
            qq=xx+yy;
            if ((qq<=_select_max_ll)&&((qq<=ll)||(ll<0))) { ll=qq; return true; }
            return false;
            }
        };
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
class editor
        {
public: Graphics::TBitmap *bmp;         // back buffer
        int xs,ys;

        int sel_ix,sel_tp;              // actual mouse selected item
        int edit_mode;                  // selected edit tool
        viewer view;                    // view
        bool redraw;                    // redraw needed?
        bool locked;                    // edit in progress?

        WORD key,key0;
        int mx,my,mx0,my0;
        TShiftState sh,sh0;

        atom_kruh    kruh[_atoms_max];  // all object lists
        atom_stvorec stvorec[_atoms_max];
        int kruhov;
        int stvorcov;

        editor();
        ~editor();

        void resize(int _xs,int _ys);   // interface with window
        void draw();
        void mouse(int x,int y,TShiftState s) { mx0=mx; my0=my; sh0=sh; mx=x; my=y; sh=s; edit(); }
        void keys(WORD k,TShiftState s) { key0=key; sh0=sh; key=k; sh=s; edit(); }

        void select();                  // helper functions
        void edit();
        void move       (bool q0,bool q1,int x,int y,int dx,int dy);
        void mov        (bool q0,bool q1,int x,int y,int dx,int dy);
        void add_kruh   (bool q0,bool q1,int x,int y,int dx,int dy);
        void add_stvorec(bool q0,bool q1,int x,int y,int dx,int dy);
        void del        (bool q0,bool q1,int x,int y,int dx,int dy);
        };
//---------------------------------------------------------------------------
editor::editor()
        {
        bmp=new Graphics::TBitmap;
        resize(1,1);

        sel_ix=-1;
        sel_tp=_atom_type_non;
        edit_mode=_editor_edit_mode_non;
        key=0;  key0=0;
        mx=0;   mx0=0;
        my=0;   my0=0;
        locked=false;

        kruhov=0;
        stvorcov=0;
        }
//---------------------------------------------------------------------------
editor::~editor()
        {
        delete bmp;
        }
//---------------------------------------------------------------------------
void editor::resize(int _xs,int _ys)
        {
        bmp->Width=_xs;
        bmp->Height=_ys;
        xs=bmp->Width;
        ys=bmp->Height;
        redraw=true;
        }
//---------------------------------------------------------------------------
void editor::draw()
        {
        int i;
        if (!redraw) return;
        redraw=false;
        bmp->Canvas->Brush->Color=clBlack;
        bmp->Canvas->FillRect(Rect(0,0,xs,ys));
        //++++
        for (i=0;i<kruhov  ;i++) kruh[i]   .draw(bmp->Canvas,view);
        for (i=0;i<stvorcov;i++) stvorec[i].draw(bmp->Canvas,view);
        }
//---------------------------------------------------------------------------
void editor::select()
        {
        int i,wx,wy,ll;
        int sel_tp0=sel_tp; sel_tp=_atom_type_non;
        int sel_ix0=sel_ix; sel_ix=-1;
        view.screen2world(wx,wy,mx,my);
        //++++
        ll=-1;
        for (i=0;i<kruhov  ;i++) if (kruh[i]   .select(ll,wx,wy)) { sel_tp=_atom_type_kruh;    sel_ix=i; };
        for (i=0;i<stvorcov;i++) if (stvorec[i].select(ll,wx,wy)) { sel_tp=_atom_type_stvorec; sel_ix=i; };
        if (sel_tp!=sel_tp0) redraw=true;
        if (sel_ix!=sel_ix0) redraw=true;
        }
//---------------------------------------------------------------------------
void editor::edit()
        {
        bool q0,q1;
        int x,y,dx,dy;
        x=mx; dx=mx-mx0;
        y=my; dy=my-my0;
        view.screen2world( x, y, x, y);
        view.screen2world(dx,dx);
        view.screen2world(dy,dy);
        q0=sh0.Contains(ssLeft);
        q1=sh .Contains(ssLeft);
        if (!locked) select();
        //****
        if(edit_mode==_editor_edit_mode_mov)        mov         (q0,q1,x,y,dx,dy);
        if(edit_mode==_editor_edit_mode_add_kruh)   add_kruh    (q0,q1,x,y,dx,dy);
        if(edit_mode==_editor_edit_mode_add_stvorec)add_stvorec (q0,q1,x,y,dx,dy);
        if(edit_mode==_editor_edit_mode_del)        del         (q0,q1,x,y,dx,dy);

        q0=sh0.Contains(ssRight);
        q1=sh .Contains(ssRight);
        if (!locked) move(q0,q1,x,y,dx,dy);
        }
//---------------------------------------------------------------------------
void editor::move   (bool q0,bool q1,int x,int y,int dx,int dy)
        {
        if ((sel_ix>=0)&&(sel_tp!=_atom_type_non)) return;
        if (q1)
            {
            view.x0-=dx;
            view.y0-=dy;
            redraw=true;
            }
        }
//---------------------------------------------------------------------------
void editor::mov        (bool q0,bool q1,int x,int y,int dx,int dy)
        {
        if ((!locked)&&((sel_ix<0)||(sel_tp==_atom_type_non))) return;
        locked=false;
        if ((q1)||((q0)&&(!q1)))
            {
            //++++
            if (sel_tp==_atom_type_kruh)
                {
                kruh[sel_ix].x=x;
                kruh[sel_ix].y=y;
                }
            if (sel_tp==_atom_type_stvorec)
                {
                stvorec[sel_ix].x=x;
                stvorec[sel_ix].y=y;
                }
            locked=true;
            }
        if (!q1) locked=false;
        redraw=true;
        }
//---------------------------------------------------------------------------
void editor::add_kruh   (bool q0,bool q1,int x,int y,int dx,int dy)
        {
        if ((!locked)&&(sel_ix>=0)&&(sel_tp!=_atom_type_non)) return;
        locked=false;
        if (kruhov>=_atoms_max) return;
        if ((!q0)&&( q1))
            {
            sel_tp=_atom_type_kruh;
            sel_ix=kruhov;
            kruhov++;
            kruh[sel_ix].x=x;
            kruh[sel_ix].y=y;
            kruh[sel_ix].str=kruhov;
            locked=true;
            }
        if (( q0)&&( q1))
            {
            kruh[sel_ix].x=x;
            kruh[sel_ix].y=y;
            locked=true;
            }
        if (( q0)&&(!q1))
            {
            kruh[sel_ix].x=x;
            kruh[sel_ix].y=y;
            }
        if ((!q0)&&(!q1))
            {
            }
        redraw=true;
        }
//---------------------------------------------------------------------------
void editor::add_stvorec(bool q0,bool q1,int x,int y,int dx,int dy)
        {
        if ((!locked)&&(sel_ix>=0)&&(sel_tp!=_atom_type_non)) return;
        locked=false;
        if (stvorcov>=_atoms_max) return;
        if ((!q0)&&( q1))
            {
            sel_tp=_atom_type_stvorec;
            sel_ix=stvorcov;
            stvorcov++;
            stvorec[sel_ix].x=x;
            stvorec[sel_ix].y=y;
            stvorec[sel_ix].str=s

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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