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I am learning to create a simple fps game in unity the problem is that the collision does not update itself for example initially when my player is on the ground console prints "floor" by "Debug.log(collision.gameObject)" but when it intersects other objects such as a cube console will print out "cube" but when I walk away from it , console does not change back to "floor" Why????

I am using transform.translate to move and jump and using method OnCollisionEnter for collision detection

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OnCollisionEnter is triggered only when object enters the collider.

A) Make a list of all encountered objects by adding them when OnCollisionEnter happens and removing when OnCollisionExit happens. Then whenever you need to make sure you are on "floor" check it in the list.

B) Use OnCollisionStay and every frame you will be notified if you are touching the "floor".


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