Basically I'm wanting to create a game with MonoGame that works on both Windows Desktop and Windows 8 Phones and I was wondering which MonoGame template for the Windows Desktop Version would be better, the OpenGL template or the DirectX one?
I've heard that Windows 8 Phone doesn't support OpenGL so I'm essentially wanting to know which template would allow me to simply copy and paste most of the code to the Windows Phone Project and have it still work with only minor alterations.
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