I'm still confused with pointers, maybe you could enlighten me a bit.
I'm having some classes pointing to each other and don't get the way to access them in the right way.
#include <vector>
#include <iostream>
class Player;
class Trainer;
class Team {
Trainer* trainer_;
std::vector<Player*> player_;
public:
std::vector<Player*> player() { return player_; }
Trainer* trainer() { return trainer_; }
std::vector<Player*> get_playerlist(){
return player_;
};
};
class Player {
public:
void setteam_(Team* x){
team_ = x;
}
private:
Team* team_;
};
class Trainer {
Team* Team_;
};
int main()
{
Player player1;
Team team1;
std::vector<Player*> playerlist;
player1.setteam_(&team1);
playerlist = team1.get_playerlist();
std::cout << playerlist.size();
std::cin.get();
return 0;
}
In the main there is player1 created and assigned to the playerlist of team1, now he should somehow appear there when i get the playerlist. But the output of this code is that the size of the playerlist of team 1 is still 0. What did I do wrong ?
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