Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

I want to delay between each output result for say, 1 second. The code below is not delaying but is processing correctly. Why is it not delaying between each dealCard?

- (IBAction)startPause
{
    if ([self.deal length]>cardNum) {
        timer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(dealCard) userInfo:nil repeats:NO];
        [timer fire];
    }
}


- (void) dealCard{
    card.text = [NSString stringWithFormat:@"%i",cardNum+1];
    cardTo.text = [self.deal substringWithRange:(NSRange){(cardNum+self.randCut)%[self.cardList count],1}];
    cardNum=cardNum + 1;
    [self startPause];
}
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
167 views
Welcome To Ask or Share your Answers For Others

1 Answer

According to the documentation fire "Causes the receiver’s message to be sent to its target." Which is why it's firing instantly.

Your timer is also not scheduled, so it would never fire on it's own.

Create your timer like this instead, which creates a timer, and schedules it in a single statement.

timer = [NSTimer scheduledTimerWithTimeInterval:1.0
                                         target:self
                                       selector:@selector(dealCard)
                                       userInfo:nil
                                        repeats:NO];

And remove the [timer fire] line completely, as it will fire itself after it's time interval is up.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...