I did it with SKSpritenode
func AddTopTriangels() {
TopTriangel = SKSpriteNode(imageNamed:"Top-Triangels.png")
TopTriangel.position = CGPointMake(frame.size.width/2, frame.size.height/2 + 370)
TopTriangel.size = CGSize.init(width: 440, height: 35)
addChild(TopTriangel)
}
But i want to create it with SKShapenode , how i can do it?
See Question&Answers more detail:os