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What's the best way to call a member function if you have an object and a bare function pointer pointing to the member? Essentially I want to call the function pointer with thiscall calling convention.

Background: I'm looking up symbols in a shared library dynamically, obtaining a factory function pointer and a pointer to a certain member function I want to call. The member function itself is not virtual. I have no control over the shared library, I just have the binary.

Example:

typedef void * (*GenericFptr)();
GenericFptr lookup(const char *);

class CFoo;

GenericFptr factoryfn(lookup("CFoo factory function"));
CFoo *foo = reinterpret_cast<CFoo *>(factoryfn());

GenericFptr memberfn(lookup("CFoo member function"));

// now invoke memberfn on foo

Currently I'm using an union to convert the function pointer to a pointer to member function. It's ugly and creates dependencies to compiler implementation details:

class CFoo {
  public: 
  void *dummy() { return 0; }
};
typedef void * (CFoo::*FooMemberPtr)();

union {
  struct {
    // compiler-specific layout for pointer-to-member
    void *x, *y;
    GenericFptr ptr;
  } fnptr;
  FooMemberPtr memberfn;
} f;

f.memberfn = &CFoo::dummy; // init pointer-to-member
f.fnptr.ptr = memberfn;    // rewrite pointer

void *result = (foo->*f.memberfn)();
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1 Answer

A pointer to member function can't be stored in a pointer to function because it needs more information (for instance in case of multiple inheritance an offset may have to be applied to this before the call). So you can't do without knowledge of implementation details.

If you want to be portable, the easiest is for your library to provide wrapper functions doing the member call.


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