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I have a UIPickerView that gets faded out to 20% alpha when not in use. I want the user to be able to touch the picker and have it fade back in.

I can get it to work if I put a touchesBegan method on the main View, but this only works when the user touches the View. I tried sub-classing UIPickerView and having a touchesBegan in there, but it didn't work.

I'm guessing it's something to do with the Responder chain, but can't seem to work it out.

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I've been searching for a solution to this problem for over a week. I'm answering you even if you're question is over a year old hoping this helps others.

Sorry if my language is not very technical, but I'm pretty new to Objective-C and iPhone development.

Subclassing UIpickerView is the right way to do it. But you've to override the - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event method. This is the method called whenever you touch the screen and it returns the view that will react to the touch. In other words the view whose touchesBegan:withEvent: method will be called.

The UIPickerView has 9 subviews! In the UIPickerView class implementation - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event won't return self (this means the touchesBegan:withEvent: you write in the subclass won't be called) but will return a subview, exactly the view at index 4 (an undocumented subclass called UIPickerTable).

The trick is to make the - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event method to return self so you have control over the touchesBegan:withEvent:, touchesMoved:withEvent: and touchesEnded:withEvent: methods.

In these methods, in order to keep the standard functionalities of the UIPickerView, you MUST remember to call them again but on the UIPickerTable subview.

I hope this makes sense. I can't write code now, as soon as I'm at home I will edit this answer and add some code.


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