I am getting a VOIP socket to run in the background in an iOS application.
My connection works fine, but it won't wake up when my app goes into the background. If I open the app back up, though, it responds to any messages it got while it was asleep.
I set up my stream like this:
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault,
(CFStringRef) @"test.iusealocaltestserver.com",
5060,
&myReadStream,
&myWriteStream);
CFReadStreamSetProperty ( myReadStream,
kCFStreamNetworkServiceType,
kCFStreamNetworkServiceTypeVoIP
);
CFSocketNativeHandle native;
CFDataRef nativeProp = CFReadStreamCopyProperty(myReadStream, kCFStreamPropertySocketNativeHandle);
CFDataGetBytes(nativeProp, CFRangeMake(0, CFDataGetLength(nativeProp)), (UInt8 *)&native);
CFRelease(nativeProp);
CFSocketRef theSocket = CFSocketCreateWithNative(kCFAllocatorDefault, native, 0, NULL, NULL);
CFSocketGetContext(theSocket,&theContext);
CFOptionFlags readStreamEvents = kCFStreamEventHasBytesAvailable |
kCFStreamEventErrorOccurred |
kCFStreamEventEndEncountered |
kCFStreamEventOpenCompleted;
CFReadStreamSetClient(myReadStream,
readStreamEvents,
(CFReadStreamClientCallBack)&MyCFReadStreamCallback,
(CFStreamClientContext *)(&theContext));
CFReadStreamScheduleWithRunLoop(myReadStream, CFRunLoopGetCurrent(),
kCFRunLoopCommonModes);
Then my callback is set up like this:
static void MyCFReadStreamCallback(CFReadStreamRef stream, CFStreamEventType type, void *pInfo);
static void MyCFReadStreamCallback (CFReadStreamRef stream, CFStreamEventType type, void *pInfo)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSLog(@"Callback Happened");
[pool release];
}
"Callback Happened" is getting called when I receive data and the app is open, but it doesn't if the app is minimized. When the app comes back up, though, it processes any data it received while minimized.
I added the voip tag to the info.plist. My CFReadStreamSetProperty returns true. I am running on a device not a simulator. It still doesn't work though, so I dont know what my problem could be. I probably just did something silly, but there's almost nothing online to check my code against.
EDIT: I can't test any of the answers because I am no longer working on this project and don't have access to a mac/iOs sdk. If someone with a similar problem found one of the below answers useful, let me know and I will vote it best answer.
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