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I have a cpu intensive task that I need to run on the client. Ideally, I'd like to be able to invoke the function and trigger progress events using jquery so I can update the UI.

I know javascript does not support threading, but I've seen a few promising articles trying to mimic threading using setTimeout.

What is the best approach to use for this? Thanks.

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Basically, what you want to do is to divide the operation into pieces. So say you have 10 000 items you want to process, store them in a list and then process a small number of them with a small delay between each call. Here's a simple structure you could use:

function performTask(items, numToProcess, processItem) {
    var pos = 0;
    // This is run once for every numToProcess items.
    function iteration() {
        // Calculate last position.
        var j = Math.min(pos + numToProcess, items.length);
        // Start at current position and loop to last position.
        for (var i = pos; i < j; i++) {
            processItem(items, i);
        }
        // Increment current position.
        pos += numToProcess;
        // Only continue if there are more items to process.
        if (pos < items.length)
            setTimeout(iteration, 10); // Wait 10 ms to let the UI update.
    }
    iteration();
}

performTask(
    // A set of items.
    ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o'],
    // Process two items every iteration.
    2,
    // Function that will do stuff to the items. Called once for every item. Gets
    // the array with items and the index of the current item (to prevent copying
    // values around which is unnecessary.)
    function (items, index) {
        // Do stuff with items[index]
        // This could also be inline in iteration for better performance.
    });

Also note that Google Gears has support to do work on a separate thread. Firefox 3.5 also introduced its own workers that do the same thing (although they follow the W3 standard, while Google Gears uses its own methods.)


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