Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

I've always heard that in C you have to really watch how you manage memory. And I'm still beginning to learn C, but thus far, I have not had to do any memory managing related activities at all.. I always imagined having to release variables and do all sorts of ugly things. But this doesn't seem to be the case.

Can someone show me (with code examples) an example of when you would have to do some "memory management" ?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
179 views
Welcome To Ask or Share your Answers For Others

1 Answer

There are two places where variables can be put in memory. When you create a variable like this:

int  a;
char c;
char d[16];

The variables are created in the "stack". Stack variables are automatically freed when they go out of scope (that is, when the code can't reach them anymore). You might hear them called "automatic" variables, but that has fallen out of fashion.

Many beginner examples will use only stack variables.

The stack is nice because it's automatic, but it also has two drawbacks: (1) The compiler needs to know in advance how big the variables are, and (2) the stack space is somewhat limited. For example: in Windows, under default settings for the Microsoft linker, the stack is set to 1 MB, and not all of it is available for your variables.

If you don't know at compile time how big your array is, or if you need a big array or struct, you need "plan B".

Plan B is called the "heap". You can usually create variables as big as the Operating System will let you, but you have to do it yourself. Earlier postings showed you one way you can do it, although there are other ways:

int size;
// ...
// Set size to some value, based on information available at run-time. Then:
// ...
char *p = (char *)malloc(size);

(Note that variables in the heap are not manipulated directly, but via pointers)

Once you create a heap variable, the problem is that the compiler can't tell when you're done with it, so you lose the automatic releasing. That's where the "manual releasing" you were referring to comes in. Your code is now responsible to decide when the variable is not needed anymore, and release it so the memory can be taken for other purposes. For the case above, with:

free(p);

What makes this second option "nasty business" is that it's not always easy to know when the variable is not needed anymore. Forgetting to release a variable when you don't need it will cause your program to consume more memory that it needs to. This situation is called a "leak". The "leaked" memory cannot be used for anything until your program ends and the OS recovers all of its resources. Even nastier problems are possible if you release a heap variable by mistake before you are actually done with it.

In C and C++, you are responsible to clean up your heap variables like shown above. However, there are languages and environments such as Java and .NET languages like C# that use a different approach, where the heap gets cleaned up on its own. This second method, called "garbage collection", is much easier on the developer but you pay a penalty in overhead and performance. It's a balance.

(I have glossed over many details to give a simpler, but hopefully more leveled answer)


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...