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Suppose that we have a System.Decimal number.

For illustration, let's take one whose ToString() representation is as follows:

d.ToString() = "123.4500"

The following can be said about this Decimal. For our purposes here, scale is defined as the number of digits to the right of the decimal point. Effective scale is similar but ignores any trailing zeros that occur in the fractional part. (In other words, these parameters are defined like SQL decimals plus some additional parameters to account for the System.Decimal concept of trailing zeros in the fractional part.)

  • Precision: 7
  • Scale: 4
  • EffectivePrecision: 5
  • EffectiveScale: 2

Given an arbitrary System.Decimal, how can I compute all four of these parameters efficiently and without converting to a String and examining the String? The solution probably requires Decimal.GetBits.

Some more examples:

Examples Precision  Scale  EffectivePrecision  EffectiveScale
0        1 (?)      0      1 (?)               0
0.0      2 (?)      1      1 (?)               0
12.45    4          2      4                   2
12.4500  6          4      4                   2
770      3          0      3                   0

(?) Alternatively interpreting these precisions as zero would be fine.

See Question&Answers more detail:os

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1 Answer

Yes, you'd need to use Decimal.GetBits. Unfortunately, you then have to work with a 96-bit integer, and there are no simple integer type in .NET which copes with 96 bits. On the other hand, it's possible that you could use Decimal itself...

Here's some code which produces the same numbers as your examples. Hope you find it useful :)

using System;

public class Test
{
    static public void Main(string[] x)
    {
        ShowInfo(123.4500m);
        ShowInfo(0m);
        ShowInfo(0.0m);
        ShowInfo(12.45m);
        ShowInfo(12.4500m);
        ShowInfo(770m);
    }

    static void ShowInfo(decimal dec)
    {
        // We want the integer parts as uint
        // C# doesn't permit int[] to uint[] conversion,
        // but .NET does. This is somewhat evil...
        uint[] bits = (uint[])(object)decimal.GetBits(dec);


        decimal mantissa = 
            (bits[2] * 4294967296m * 4294967296m) +
            (bits[1] * 4294967296m) +
            bits[0];

        uint scale = (bits[3] >> 16) & 31;

        // Precision: number of times we can divide
        // by 10 before we get to 0        
        uint precision = 0;
        if (dec != 0m)
        {
            for (decimal tmp = mantissa; tmp >= 1; tmp /= 10)
            {
                precision++;
            }
        }
        else
        {
            // Handle zero differently. It's odd.
            precision = scale + 1;
        }

        uint trailingZeros = 0;
        for (decimal tmp = mantissa;
             tmp % 10m == 0 && trailingZeros < scale;
             tmp /= 10)
        {
            trailingZeros++;
        }

        Console.WriteLine("Example: {0}", dec);
        Console.WriteLine("Precision: {0}", precision);
        Console.WriteLine("Scale: {0}", scale);
        Console.WriteLine("EffectivePrecision: {0}",
                          precision - trailingZeros);
        Console.WriteLine("EffectiveScale: {0}", scale - trailingZeros);
        Console.WriteLine();
    }
}

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