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I've got a JavaScript web app working that plays some audio periodically like this:

var SOUND_SUCCESS = new Audio('success.mp3');
SOUND_SUCCESS.play();

This works great on desktop browsers (tested in Edge and Chrome), but it doesn't play on Safari on iPhone.

I've looked around Stack Overflow, and I found some answers from a couple of years ago that it's not possible to play audio from Safari unless you're in that full screen player. Is this still the case?

See Question&Answers more detail:os

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iOS disables autoplay, instead requiring that play be initiated as part of a user interaction (e.g., you can start playback within a touchstart listener). There's a bit of documentation about this on Apple's developer documentation. There's also this article Overcoming iOS HTML5 audio limitations on IBM's developer site that has examples and more detail.


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