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Is there any difference between if dispatch_sync is called in 3 different queue like

1.

 dispatch_sync(dispatch_get_main_queue(),^(void){
      NSLog(@"this execute in main thread") // via [NSThread isMainThread]   

  });

2.

dispatch_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^(void){
    NSLog(@"this also execute in main thread")  // via [NSThread isMainThread]
}

3.

dispatch_queue_t queue;
queue = dispatch_queue_create("com.example.MyQueue", NULL);
dispatch_sync(queue, ^(void){
    NSLog(@"this also execute in main thread")  // via [NSThread isMainThread]
}

Whenever i call dispatch_sync, block executed in main thread, without considering in which queue it is dispatched. So why this function take queue as a argument as it doesn't use it. Can someone please clarify this?

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1 Answer

dispatch_sync is a blocking operation. That is, the function will not return until the work represented in the block is completed.

When dispatched to an asynchronous queue -- like one of the global queues or a concurrent queue of your own making -- there is no reason to do anything but invoke the block on the thread that called dispatch_sync(). Even in the case of invoking the block on a synchronous queue, the dispatch_sync() is going to wait until completion anyway so, internally, it might as well stop until the rest of the work is done in the queue and then execute the block directly.

As it turns out, passing data from thread A to thread B is expensive. If the queue is in the state where execution can happen immediately, then dispatch_sync will fast path the execution by simply calling the block on the thread that dispatch_sync was called on.

And, by definition, you shouldn't care. The calling thread is blocked -- can't do a thing -- until dispatch_sync() returns.

So, really, all of this is an implementation detail. GCD is free to execute the blocks on whatever threads it deems most appropriate. It just so happens that don't context switch is often the most important rule of figuring that out.


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