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Why does C# require operator overloads to be static methods rather than member functions (like C++)? (Perhaps more specifically: what was the design motivation for this decision?)

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Answered in excruciating detail here:

http://blogs.msdn.com/ericlippert/archive/2007/05/14/why-are-overloaded-operators-always-static-in-c.aspx

There is also another subtler point about value types and instance operators. Static operators make this kind of code possible:

class Blah {

    int m_iVal;

    public static Blah operator+ (Blah l, int intVal)
    {
        if(l == null)
            l = new Blah();
        l.m_iVal += intVal;
        return l;
    }
}

//main
Blah b = null;
b = b + 5;

So you can invoke the operator, even though the reference is null. This wouldn't be the case for instance operators.


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