This is similar to answers posted here, but uses expression trees to emit il to cast between types. Expression.Convert
does the trick. The compiled delegate (caster) is cached by an inner static class. Since source object can be inferred from the argument, I guess it offers cleaner call. For e.g. a generic context:
static int Generic<T>(T t)
{
int variable = -1;
// may be a type check - if(...
variable = CastTo<int>.From(t);
return variable;
}
The class:
/// <summary>
/// Class to cast to type <see cref="T"/>
/// </summary>
/// <typeparam name="T">Target type</typeparam>
public static class CastTo<T>
{
/// <summary>
/// Casts <see cref="S"/> to <see cref="T"/>.
/// This does not cause boxing for value types.
/// Useful in generic methods.
/// </summary>
/// <typeparam name="S">Source type to cast from. Usually a generic type.</typeparam>
public static T From<S>(S s)
{
return Cache<S>.caster(s);
}
private static class Cache<S>
{
public static readonly Func<S, T> caster = Get();
private static Func<S, T> Get()
{
var p = Expression.Parameter(typeof(S));
var c = Expression.ConvertChecked(p, typeof(T));
return Expression.Lambda<Func<S, T>>(c, p).Compile();
}
}
}
You can replace the caster
func with other implementations. I will compare performance of a few:
direct object casting, ie, (T)(object)S
caster1 = (Func<T, T>)(x => x) as Func<S, T>;
caster2 = Delegate.CreateDelegate(typeof(Func<S, T>), ((Func<T, T>)(x => x)).Method) as Func<S, T>;
caster3 = my implementation above
caster4 = EmitConverter();
static Func<S, T> EmitConverter()
{
var method = new DynamicMethod(string.Empty, typeof(T), new[] { typeof(S) });
var il = method.GetILGenerator();
il.Emit(OpCodes.Ldarg_0);
if (typeof(S) != typeof(T))
{
il.Emit(OpCodes.Conv_R8);
}
il.Emit(OpCodes.Ret);
return (Func<S, T>)method.CreateDelegate(typeof(Func<S, T>));
}
Boxed casts:
int
to int
object casting -> 42 ms
caster1 -> 102 ms
caster2 -> 102 ms
caster3 -> 90 ms
caster4 -> 101 ms
int
to int?
object casting -> 651 ms
caster1 -> fail
caster2 -> fail
caster3 -> 109 ms
caster4 -> fail
int?
to int
object casting -> 1957 ms
caster1 -> fail
caster2 -> fail
caster3 -> 124 ms
caster4 -> fail
enum
to int
object casting -> 405 ms
caster1 -> fail
caster2 -> 102 ms
caster3 -> 78 ms
caster4 -> fail
int
to enum
object casting -> 370 ms
caster1 -> fail
caster2 -> 93 ms
caster3 -> 87 ms
caster4 -> fail
int?
to enum
object casting -> 2340 ms
caster1 -> fail
caster2 -> fail
caster3 -> 258 ms
caster4 -> fail
enum?
to int
object casting -> 2776 ms
caster1 -> fail
caster2 -> fail
caster3 -> 131 ms
caster4 -> fail
Expression.Convert
puts a direct cast from source type to target type, so it can work out explicit and implicit casts (not to mention reference casts). So this gives way for handling casting which is otherwise possible only when non-boxed (ie, in a generic method if you do (TTarget)(object)(TSource)
it will explode if it is not identity conversion (as in previous section) or reference conversion (as shown in later section)). So I will include them in tests.
Non-boxed casts:
int
to double
object casting -> fail
caster1 -> fail
caster2 -> fail
caster3 -> 109 ms
caster4 -> 118 ms
enum
to int?
object casting -> fail
caster1 -> fail
caster2 -> fail
caster3 -> 93 ms
caster4 -> fail
int
to enum?
object casting -> fail
caster1 -> fail
caster2 -> fail
caster3 -> 93 ms
caster4 -> fail
enum?
to int?
object casting -> fail
caster1 -> fail
caster2 -> fail
caster3 -> 121 ms
caster4 -> fail
int?
to enum?
object casting -> fail
caster1 -> fail
caster2 -> fail
caster3 -> 120 ms
caster4 -> fail
For the fun of it, I tested a few reference type conversions:
PrintStringProperty
to string
(representation changing)
object casting -> fail (quite obvious, since it is not cast back to original type)
caster1 -> fail
caster2 -> fail
caster3 -> 315 ms
caster4 -> fail
string
to object
(representation preserving reference conversion)
object casting -> 78 ms
caster1 -> fail
caster2 -> fail
caster3 -> 322 ms
caster4 -> fail
Tested like this:
static void TestMethod<T>(T t)
{
CastTo<int>.From(t); //computes delegate once and stored in a static variable
int value = 0;
var watch = Stopwatch.StartNew();
for (int i = 0; i < 10000000; i++)
{
value = (int)(object)t;
// similarly value = CastTo<int>.From(t);
// etc
}
watch.Stop();
Console.WriteLine(watch.Elapsed.TotalMilliseconds);
}
Note:
My estimate is that unless you run this at least a hundred thousand times, it's not worth it, and you have almost nothing to worry about boxing. Mind you caching delegates has a hit on memory. But beyond that limit, the speed improvement is significant, especially when it comes to casting involving nullables.
But the real advantage of the CastTo<T>
class is when it allows casts that are possible non-boxed, like (int)double
in a generic context. As such (int)(object)double
fails in these scenarios.
I have used Expression.ConvertChecked
instead of Expression.Convert
so that arithmetic overflows and underflows are checked (ie results in exception). Since il is generated during run time, and checked settings are a compile time thing, there is no way you can know the checked context of calling code. This is something you have to decide yourself. Choose one, or provide overload for both (better).
If a cast doesn't exist from TSource
to TTarget
, exception is thrown while the delegate is compiled. If you want a different behaviour, like get a default value of TTarget
, you can check type compatibility using reflection before compiling delegate. You have the full control of the code being generated. Its going to be extremely tricky though, you have to check for reference compatibility (IsSubClassOf
, IsAssignableFrom
), conversion operator existence (going to be hacky), and even for some built in type convertibility between primitive types. Going to be extremely hacky. Easier is to catch exception and return default value delegate based on ConstantExpression
. Just stating a possibility that you can mimic behaviour of as
keyword which doesnt throw. Its better to stay away from it and stick to convention.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…