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I have these event listeners in my code

canvas.addEventListener('mousemove', onMouseMove, false);
canvas.addEventListener('mousedown', onMouseDown,false);
canvas.addEventListener('mouseup', onMouseUp, false);

These functions will help me to pan the canvas. I have declared a variable in the onLoad called pan, isDown, mousePostion and previous mouse positions. Then in the initialise function is set the pan,mousePos and premousepos to vectors containing 0,0

function draw() {
    context.translate(pan.getX(), pan.getY());
    topPerson.draw(context);
    console.log(pan);
}

function onMouseDown(event) {
    var x = event.offsetX;
    var y = event.offsetY;
    var mousePosition = new vector(event.offsetX, event.offsetY);

    previousMousePosition = mousePosition;

    isDown = true;

    console.log(previousMousePosition);
    console.log("onmousedown" + "X coords: " + x + ", Y coords: " + y);
}

function onMouseUp(event) {
    isDown = false;
}


function onMouseMove(event) {
    if (isDown) {
        console.log(event.offsetX);
        mousePosition = new vector(event.offsetX, event.offsetY);
        newMousePosition = mousePosition;
        console.log('mouseMove' + newMousePosition);

        var panX = newMousePosition.getX() - previousMousePosition.getX();
        var panY = newMousePosition.getY() - previousMousePosition.getY();
        console.log('onMouseMove:  ' + panX);
        pan = new vector(panX, panY);
        console.log('mouseMove' + pan);

    }
}

But it is not registering the new pan Values so you could attempt to drag the canvas. I know my mouse dragging events work but is just doesnt pan.

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1 Answer

Here's a simple (annotated) example of panning code

It works by accumulating the net amount the mouse has been dragged horizontally (and vertically) Then it redraws everything, but offset by those accumulated horizontal & vertical distances.

Example code and a Demo:

// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
// account for scrolling
function reOffset(){
  var BB=canvas.getBoundingClientRect();
  offsetX=BB.left;
  offsetY=BB.top;        
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }

// mouse drag related variables
var isDown=false;
var startX,startY;

// the accumulated horizontal(X) & vertical(Y) panning the user has done in total
var netPanningX=0;
var netPanningY=0;

// just for demo: display the accumulated panning
var $results=$('#results');

// draw the numbered horizontal & vertical reference lines
for(var x=0;x<100;x++){ ctx.fillText(x,x*20,ch/2); }
for(var y=-50;y<50;y++){ ctx.fillText(y,cw/2,y*20); }

// listen for mouse events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});

function handleMouseDown(e){
  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();

  // calc the starting mouse X,Y for the drag
  startX=parseInt(e.clientX-offsetX);
  startY=parseInt(e.clientY-offsetY);

  // set the isDragging flag
  isDown=true;
}

function handleMouseUp(e){
  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();

  // clear the isDragging flag
  isDown=false;
}

function handleMouseOut(e){
  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();

  // clear the isDragging flag
  isDown=false;
}

function handleMouseMove(e){

  // only do this code if the mouse is being dragged
  if(!isDown){return;}
  
  // tell the browser we're handling this event
  e.preventDefault();
  e.stopPropagation();

  // get the current mouse position
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);

  // dx & dy are the distance the mouse has moved since
  // the last mousemove event
  var dx=mouseX-startX;
  var dy=mouseY-startY;

  // reset the vars for next mousemove
  startX=mouseX;
  startY=mouseY;

  // accumulate the net panning done
  netPanningX+=dx;
  netPanningY+=dy;
  $results.text('Net change in panning: x:'+netPanningX+'px, y:'+netPanningY+'px'); 

  // display the horizontal & vertical reference lines
  // The horizontal line is offset leftward or rightward by netPanningX
  // The vertical line is offset upward or downward by netPanningY
  ctx.clearRect(0,0,cw,ch);
  for(var x=-50;x<50;x++){ ctx.fillText(x,x*20+netPanningX,ch/2); }
  for(var y=-50;y<50;y++){ ctx.fillText(y,cw/2,y*20+netPanningY); }

}
body{ background-color: ivory; }
#canvas{border:1px solid red; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4 id=results>Drag the mouse to see net panning in x,y directions</h4>
<canvas id="canvas" width=300 height=150></canvas>

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