So my solutions is to combine 2 projects:
Mute/unmute, Change master volume in Windows 7 x64 with C#
http://www.geekpedia.com/tutorial176_Get-and-set-the-wave-sound-volume.html
The final code should be like (It uses NAudio framework)
static class NativeMethods
{
[DllImport("winmm.dll", EntryPoint = "waveOutSetVolume")]
public static extern int WaveOutSetVolume(IntPtr hwo, uint dwVolume);
[DllImport("winmm.dll", SetLastError = true)]
public static extern bool PlaySound(string pszSound, IntPtr hmod, uint fdwSound);
}
public static class MSWindowsFriendlyNames
{
public static string WindowsXP { get { return "Windows XP"; } }
public static string WindowsVista { get { return "Windows Vista"; } }
public static string Windows7 { get { return "Windows 7"; } }
public static string Windows8 { get { return "Windows 8"; } }
}
public static class SistemVolumChanger
{
public static void SetVolume(int value)
{
if (value < 0)
value = 0;
if (value > 100)
value = 100;
var osFriendlyName = GetOSFriendlyName();
if (osFriendlyName.Contains(MSWindowsFriendlyNames.WindowsXP))
{
SetVolumeForWIndowsXP(value);
}
else if (osFriendlyName.Contains(MSWindowsFriendlyNames.WindowsVista) || osFriendlyName.Contains(MSWindowsFriendlyNames.Windows7) || osFriendlyName.Contains(MSWindowsFriendlyNames.Windows8))
{
SetVolumeForWIndowsVista78(value);
}
else
{
SetVolumeForWIndowsVista78(value);
}
}
public static int GetVolume()
{
int result = 100;
try
{
MMDeviceEnumerator DevEnum = new MMDeviceEnumerator();
MMDevice device = DevEnum.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia);
result = (int)(device.AudioEndpointVolume.MasterVolumeLevelScalar * 100);
}
catch (Exception)
{
}
return result;
}
private static void SetVolumeForWIndowsVista78(int value)
{
try
{
MMDeviceEnumerator DevEnum = new MMDeviceEnumerator();
MMDevice device = DevEnum.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia);
device.AudioEndpointVolume.MasterVolumeLevelScalar = (float)value / 100.0f;
}
catch (Exception)
{
}
}
private static void SetVolumeForWIndowsXP(int value)
{
try
{
// Calculate the volume that's being set
double newVolume = ushort.MaxValue * value / 10.0;
uint v = ((uint)newVolume) & 0xffff;
uint vAll = v | (v << 16);
// Set the volume
int retVal = NativeMethods.WaveOutSetVolume(IntPtr.Zero, vAll);
}
catch (Exception)
{
}
}
private static string GetOSFriendlyName()
{
string result = string.Empty;
ManagementObjectSearcher searcher = new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem");
foreach (ManagementObject os in searcher.Get())
{
result = os["Caption"].ToString();
break;
}
return result;
}
}
Update #1. Year 2015
Basically it uses NAudio framework. So nowdays some methods and properties of NAudio have other names.
For instance
eDataFlow.eRender is now DataFlow.Render
and
eRole.eMultimedia is Role.Multimedia
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