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How can I unit-test Javascript that draws on an HTML canvas? Drawing on the canvas should be checked.

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I wrote an example for unit-testing canvas and other image-y types with Jasmine and js-imagediff.

Jasmine Canvas Unit Testing

I find this to be better than making sure specific methods on a mock Canvas have been invoked because different series of methods may produce the same method. Typically, I will create a canvas with the expected value or use a known-stable version of the code to test a development version against.


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