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Does any one know when is the best time to stop an NSTimer that is held reference inside of a UIViewController to avoid retain cycle between the timer and the controller?

Here is the question in more details: I have an NSTimer inside of a UIViewController.

During ViewDidLoad of the view controller, I start the timer:

statusTimer = [NSTimer scheduledTimerWithTimeInterval: 1 target: self selector: @selector(updateStatus) userInfo: nil repeats: YES];

The above causes the timer to hold a reference to the view controller.

Now I want to release my controller (parent controller releases it for example)

the question is: where can I put the call to [statusTimer invalidate] to force the timer to release the reference to the controller?

I tried putting it in ViewDidUnload, but that does not get fired until the view receives a memory warning, so not a good place. I tried dealloc, but dealloc will never get called as long as the timer is alive (chicken & egg problem).

Any good suggestions?

See Question&Answers more detail:os

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  1. You could avoid the retain cycle to begin with by, e.g., aiming the timer at a StatusUpdate object that holds a non-retained (weak) reference to your controller, or by having a StatusUpdater that is initialized with a pointer your controller, holds a weak reference to that, and sets up the timer for you.

    • You could have the view stop the timer in -willMoveToWindow: when the target window is nil (which should handle the counterexample to -viewDidDisappear: that you provided) as well as in -viewDidDisappear:. This does mean your view is reaching back into your controller; you could avoid reaching in to grab the timer by just send the controller a -view:willMoveToWindow: message or by posting a notification, if you care.

    • Presumably, you're the one causing the view to be removed from the window, so you could add a line to stop the timer alongside the line that evicts the view.

    • You could use a non-repeating timer. It will invalidate as soon as it fires. You can then test in the callback whether a new non-repeating timer should be created, and, if so, create it. The unwanted retain cycle will then only keep the timer and controller pair around till the next fire date. With a 1 second fire date, you wouldn't have much to worry about.

Every suggestion but the first is a way to live with the retain cycle and break it at the appropriate time. The first suggestion actually avoids the retain cycle.


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