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When I try to compile the following:

public static delegate void MoveDelegate (Actor sender, MoveDirection args);

I receive, as an error: "The modifer 'static' is not valid for the this item."

I'm implementing this within a singleton, with a separate class which calls the delegate. The problem is that when I use the singleton instance within the other class to call the delegate (from the identifier, not the type), I can't do that for whatever reason, even when I declare the delegate non-static. Obviously, I can only refer to it via the type directly if and only if the delegate is static.

What is the reasoning behind this? I am using MonoDevelop 2.4.2.

update

After trying one of the suggestions with the following code:

public void Move(MoveDirection moveDir)
{
    ProcessMove(moveDir);
}

public void ProcessMove(MoveDirection moveDir)
{
    Teleporter.MoveMethod mm = new Teleporter.MoveMethod(Move); 
    moveDelegate(this, moveDir);
}

I've received a processing error, which states that the MoveMethod must be a type, and not an identifier.

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1 Answer

Try this:

public delegate void MoveDelegate(object o);
public static MoveDelegate MoveMethod;

So the method-variable can be defined static. The keyword static has no meaning for the delegate definition, just like enum or const definitions.

An example of how to assign the static method-field:

public class A
{
  public delegate void MoveDelegate(object o);
  public static MoveDelegate MoveMethod;
}

public class B
{
  public static void MoveIt(object o)
  {
    // Do something
  }    
}

public class C
{
  public void Assign()
  {
    A.MoveMethod = B.MoveIt;
  }

  public void DoSomething()
  {
    if (A.MoveMethod!=null)
      A.MoveMethod(new object()); 
  }
}

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