Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

We've ported a project from WCF to Web API (SelfHost) and during the process we noticed a huge slowdown when serving out a web application. Now 40-50 seconds vs 3 seconds previously.

I've reproduce the issue in a simple console application by adding the various Nuget pacakges for AspNet.WebApi and OwinSelfHost with the following controller:

var stream = new MemoryStream();
using (var file = File.OpenRead(filename))
{
    file.CopyTo(stream);
}
stream.Position = 0;

var response = Request.CreateResponse(System.Net.HttpStatusCode.OK);

/// THIS IS FAST
response.Content = new ByteArrayContent(stream.ToArray());
/// THIS IS SLOW
response.Content = new StreamContent(stream);

response.Content.Headers.ContentType = new MediaTypeHeaderValue(System.Web.MimeMapping.GetMimeMapping(filename));            
response.Content.Headers.ContentLength = stream.Length;

As you can see from the code the only difference is the usage of StreamContent (slooooow) vs ByteArrayContent.

The application is hosted on a Win10 machine and accessed from my laptop. Fiddler shows that it takes 14 seconds to get a single 1MB file from the server to my laptop using StreamContent while ByteArrayContent is less than 1s.

Also note that the complete file is read into memory to show that the only difference is the Content class used.

The strange thing is that it seems that its the transfer itself that is slow. The server responds with the headers quickly/immediately, but the data takes a long time to arrive as shown by the Fiddler timing info:

GotResponseHeaders: 07:50:52.800
ServerDoneResponse: 07:51:08.471

Complete Timing Info:

== TIMING INFO ============
ClientConnected:    07:50:52.238
ClientBeginRequest: 07:50:52.238
GotRequestHeaders:  07:50:52.238
ClientDoneRequest:  07:50:52.238
Determine Gateway:  0ms
DNS Lookup:         0ms
TCP/IP Connect:     15ms
HTTPS Handshake:    0ms
ServerConnected:    07:50:52.253
FiddlerBeginRequest:07:50:52.253
ServerGotRequest:   07:50:52.253
ServerBeginResponse:07:50:52.800
GotResponseHeaders: 07:50:52.800
ServerDoneResponse: 07:51:08.471
ClientBeginResponse:07:51:08.471
ClientDoneResponse: 07:51:08.471

Overall Elapsed:    0:00:16.233

Does anyone know what's going on under the hood that could explain the difference in behavior?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
641 views
Welcome To Ask or Share your Answers For Others

1 Answer

The solution to my problem for OWIN self hosting was the StreamContent buffer size. The default constructor of StreamContent uses a default value of 0x1000, 4Kb. On a gigabit network, transfer of 26Mb file takes ~7 minutes to complete at rate of ~60Kb/s.

 const int BufferSize = 1024 * 1024;
 responseMessage = new HttpResponseMessage();
 responseMessage.Content = new StreamContent(fileStream, BufferSize);

Modifying the bufferSize to 1Mb now take only seconds to complete the download.

[EDIT] In StreamContent SerializeToStreamAsync does a StreamToStreamCopy, according to this link the performance will differ. A suitable value is probably 80K.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...