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Update: I just stumbled upon this in Eric Lippert's answer to another question (he is quoting the spec):

Reads and writes of other types, including long, ulong, double, and decimal, as well as user-defined types, are not guaranteed to be atomic.

OK, so reading a double is not atomic. This means the value could get modified mid-read, right? So how does one read a double value atomically?


I notice there's an Interlocked.Read method for long values. This makes sense to me, as reading a 64-bit value must require two steps and therefore be subject to race conditions just like every other non-atomic action.

But there's no Interlocked.Read for double values, even though System.Double is a 64-bit value.

I am seeing some strange behavior in my program where my GUI, which displays a double in a text box while that double is also being frequently updated by other threads, is showing the correct value (in the vicinity of 200.0) most of the time, and then randomly showing an erroneous value (like -0.08) occasionally.

Maybe this is a threading issue, or maybe it's something else. But first off I wanted to narrow down the possiblities. So: is reading a double thread-safe?

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is reading a double thread-safe?

No. As the spec says

Reads and writes of other types, including long, ulong, double, and decimal, as well as user-defined types, are not guaranteed to be atomic.

Moving on.

This means the value could get modified mid-read, right?

Yes.

So how does one read a double value atomically?

You take a lock out around every access to the mutable variable.

And a question you didn't ask, but often gets asked as a follow-up to your questions:

Does making a field "volatile" make reads/writes of it atomic?

No. It is not legal to make a volatile field of type double.


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