Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

This question is related to:

But note that an interesting sub-problem is completely glossed over in most solutions which just return null for the coincident case even though there are three sub-cases:

  • coincident but do not overlap
  • touching just points and coincident
  • overlap/coincident line sub-segment

For example we could design a C# function like this:

public static PointF[] Intersection(PointF a1, PointF a2, PointF b1, PointF b2)

where (a1,a2) is one line segment and (b1,b2) is another.

This function would need to cover all the weird cases that most implementations or explanations gloss over. In order to account for the weirdness of coincident lines, the function could return an array of PointF's:

  • zero result points (or null) if the lines are parallel or do not intersect (infinite lines intersect but line segments are disjoint, or lines are parallel)
  • one result point (containing the intersection location) if they do intersect or if they are coincident at one point
  • two result points (for the overlapping part of the line segments) if the two lines are coincident
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
138 views
Welcome To Ask or Share your Answers For Others

1 Answer

    // port of this JavaScript code with some changes:
    //   http://www.kevlindev.com/gui/math/intersection/Intersection.js
    // found here:
    //   http://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/563240#563240

public class Intersector
{
    static double MyEpsilon = 0.00001;

    private static float[] OverlapIntervals(float ub1, float ub2)
    {
        float l = Math.Min(ub1, ub2);
        float r = Math.Max(ub1, ub2);
        float A = Math.Max(0, l);
        float B = Math.Min(1, r);
        if (A > B) // no intersection
            return new float[] { };
        else if (A == B)
            return new float[] { A };
        else // if (A < B)
            return new float[] { A, B };
    }

    // IMPORTANT: a1 and a2 cannot be the same, e.g. a1--a2 is a true segment, not a point
    // b1/b2 may be the same (b1--b2 is a point)
    private static PointF[] OneD_Intersection(PointF a1, PointF a2, PointF b1, PointF b2)
    {
        //float ua1 = 0.0f; // by definition
        //float ua2 = 1.0f; // by definition
        float ub1, ub2;

        float denomx = a2.X - a1.X;
        float denomy = a2.Y - a1.Y;

        if (Math.Abs(denomx) > Math.Abs(denomy))
        {
            ub1 = (b1.X - a1.X) / denomx;
            ub2 = (b2.X - a1.X) / denomx;
        }
        else
        {
            ub1 = (b1.Y - a1.Y) / denomy;
            ub2 = (b2.Y - a1.Y) / denomy;
        }

        List<PointF> ret = new List<PointF>();
        float[] interval = OverlapIntervals(ub1, ub2);
        foreach (float f in interval)
        {
            float x = a2.X * f + a1.X * (1.0f - f);
            float y = a2.Y * f + a1.Y * (1.0f - f);
            PointF p = new PointF(x, y);
            ret.Add(p);
        }
        return ret.ToArray();
    }

    private static bool PointOnLine(PointF p, PointF a1, PointF a2)
    {
        float dummyU = 0.0f;
        double d = DistFromSeg(p, a1, a2, MyEpsilon, ref dummyU);
        return d < MyEpsilon;
    }

    private static double DistFromSeg(PointF p, PointF q0, PointF q1, double radius, ref float u)
    {
        // formula here:
        //http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html
        // where x0,y0 = p
        //       x1,y1 = q0
        //       x2,y2 = q1
        double dx21 = q1.X - q0.X;
        double dy21 = q1.Y - q0.Y;
        double dx10 = q0.X - p.X;
        double dy10 = q0.Y - p.Y;
        double segLength = Math.Sqrt(dx21 * dx21 + dy21 * dy21);
        if (segLength < MyEpsilon)
            throw new Exception("Expected line segment, not point.");
        double num = Math.Abs(dx21 * dy10 - dx10 * dy21);
        double d = num / segLength;
        return d;
    }

    // this is the general case. Really really general
    public static PointF[] Intersection(PointF a1, PointF a2, PointF b1, PointF b2)
    {
        if (a1.Equals(a2) && b1.Equals(b2))
        {
            // both "segments" are points, return either point
            if (a1.Equals(b1))
                return new PointF[] { a1 };
            else // both "segments" are different points, return empty set
                return new PointF[] { };
        }
        else if (b1.Equals(b2)) // b is a point, a is a segment
        {
            if (PointOnLine(b1, a1, a2))
                return new PointF[] { b1 };
            else
                return new PointF[] { };
        }
        else if (a1.Equals(a2)) // a is a point, b is a segment
        {
            if (PointOnLine(a1, b1, b2))
                return new PointF[] { a1 };
            else
                return new PointF[] { };
        }

        // at this point we know both a and b are actual segments

        float ua_t = (b2.X - b1.X) * (a1.Y - b1.Y) - (b2.Y - b1.Y) * (a1.X - b1.X);
        float ub_t = (a2.X - a1.X) * (a1.Y - b1.Y) - (a2.Y - a1.Y) * (a1.X - b1.X);
        float u_b = (b2.Y - b1.Y) * (a2.X - a1.X) - (b2.X - b1.X) * (a2.Y - a1.Y);

        // Infinite lines intersect somewhere
        if (!(-MyEpsilon < u_b && u_b < MyEpsilon))   // e.g. u_b != 0.0
        {
            float ua = ua_t / u_b;
            float ub = ub_t / u_b;
            if (0.0f <= ua && ua <= 1.0f && 0.0f <= ub && ub <= 1.0f)
            {
                // Intersection
                return new PointF[] {
                    new PointF(a1.X + ua * (a2.X - a1.X),
                        a1.Y + ua * (a2.Y - a1.Y)) };
            }
            else
            {
                // No Intersection
                return new PointF[] { };
            }
        }
        else // lines (not just segments) are parallel or the same line
        {
            // Coincident
            // find the common overlapping section of the lines
            // first find the distance (squared) from one point (a1) to each point
            if ((-MyEpsilon < ua_t && ua_t < MyEpsilon)
               || (-MyEpsilon < ub_t && ub_t < MyEpsilon))
            {
                if (a1.Equals(a2)) // danger!
                    return OneD_Intersection(b1, b2, a1, a2);
                else // safe
                    return OneD_Intersection(a1, a2, b1, b2);
            }
            else
            {
                // Parallel
                return new PointF[] { };
            }
        }
    }


}

Here is the test code:

    public class IntersectTest
    {
        public static void PrintPoints(PointF[] pf)
        {
            if (pf == null || pf.Length < 1)
                System.Console.WriteLine("Doesn't intersect");
            else if (pf.Length == 1)
            {
                System.Console.WriteLine(pf[0]);
            }
            else if (pf.Length == 2)
            {
                System.Console.WriteLine(pf[0] + " -- " + pf[1]);
            }
        }

        public static void TestIntersect(PointF a1, PointF a2, PointF b1, PointF b2)
        {
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("Does      " + a1 + " -- " + a2);
            System.Console.WriteLine("intersect " + b1 + " -- " + b2 + " and if so, where?");
            System.Console.WriteLine("");
            PointF[] result = Intersect.Intersection(a1, a2, b1, b2);
            PrintPoints(result);
        }

        public static void Main()
        {
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("line segments intersect");
            TestIntersect(new PointF(0, 0),
                          new PointF(100, 100),
                          new PointF(100, 0),
                          new PointF(0, 100));
            TestIntersect(new PointF(5, 17),
                          new PointF(100, 100),
                          new PointF(100, 29),
                          new PointF(8, 100));
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("");

            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("just touching points and lines cross");
            TestIntersect(new PointF(0, 0),
                          new PointF(25, 25),
                          new PointF(25, 25),
                          new PointF(100, 75));
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("");

            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("parallel");
            TestIntersect(new PointF(0, 0),
                          new PointF(0, 100),
                          new PointF(100, 0),
                          new PointF(100, 100));
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("");

            System.Console.WriteLine("----");
            System.Console.WriteLine("lines cross but segments don't intersect");
            TestIntersect(new PointF(50, 50),
                          new PointF(100, 100),
                          new PointF(0, 25),
                          new PointF(25, 0));
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("");

            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("coincident but do not overlap!");
            TestIntersect(new PointF(0, 0),
                          new PointF(25, 25),
                          new PointF(75, 75),
                          new PointF(100, 100));
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("");

            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("touching points and coincident!");
            TestIntersect(new PointF(0, 0),
                          new PointF(25, 25),
                          new PointF(25, 25),
                          new PointF(100, 100));
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("");

            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("overlap/coincident");
            TestIntersect(new PointF(0, 0),
                          new PointF(75, 75),
                          new PointF(25, 25),
                          new PointF(100, 100));
            TestIntersect(new PointF(0, 0),
                          new PointF(100, 100),
                          new PointF(0, 0),
                          new PointF(100, 100));
            System.Console.WriteLine("----------------------------------------------------------");
            System.Console.WriteLine("");

            while (!System.Console.KeyAvailable) { }
        }

    }

and here is the output:

----------------------------------------------------------
line segments intersect
----------------------------------------------------------
Does      {X=0, Y=0} -- {X=100, Y=100}
intersect {X=100, Y=0} -- {X=0, Y=100} and if so, where?

{X=50, Y=50}
----------------------------------------------------------
Does      {X=5, Y=17} -- {X=100, Y=100}
intersect {X=100, Y=29} -- {X=8, Y=100} and if so, where?

{X=56.85001, Y=62.30054}
----------------------------------------------------------

----------------------------------------------------------
just touching points and lines cross
----------------------------------------------------------
Does      {X=0, Y=0} -- {X=25, Y=25}
intersect {X=25, Y=25} -- {X=100, Y=75} and if so, where?

{X=25, Y=25}
----------------------------------------------------------

----------------------------------------------------------
parallel
----------------------------------------------------------
Does      {X=0, Y=0} -- {X=0, Y=100}
intersect {X=100, Y=0} -- {X=100, Y=100} and if so, where?

Doesn't intersect
----------------------------------------------------------

----
lines cross but segments don't intersect
----------------------------------------------------------
Does      {X=50, Y=50} -- {

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...