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I am trying to understand what the object.GetHashCode() is used for. I read that it is used by collections to uniquely identify keys. But I wanted to test this and the result isn't what I expected.

struct Animal
{
    public string Name { get; set; }
    public int Age { get; set; }

    public Animal(string name, int age) : this()
    {
        Name = name;
        Age = age;
    }

    public override int GetHashCode()
    {
        return Age.GetHashCode();
    }
}

object doggy = new Animal("Dog", 25);
object cat = new Animal("Cat", 25);

Hashtable table = new Hashtable();
table.Add(doggy, "Dog");
table.Add(cat, "Cat");

Console.WriteLine("{0}", table[cat]);
Console.WriteLine("{0}", table[doggy]);

I would have expected "Cat" would overwrite "Dog" or some kind of error telling me that the "key already exists" but the output is

"Cat" "Dog"

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GetHashCode is only the first check, used to determine non-equality and possible equality. After that, Equals is checked. Which for objects defaults to reference-equality, and for structs is a memberwise compare. Override Equals to give an appropriate implementation (paired with the hash-code), and it should give the results you expect (duplicate key).

btw, the IDE is probably already giving you a warning that GetHashCode and Equals should always be treated together...


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