EDIT: changed answer, providing text and detail behind Shy's answer (which should be and was accepted). Feel free to merge and delete this one.
GetLastInputInfo Function
The GetLastInputInfo function retrieves the time of the last input event.
Pasted here from P/Invoke
This function retrieves the time since last user input
[DllImport("user32.dll")]
static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
static int GetLastInputTime()
{
int idleTime = 0;
LASTINPUTINFO lastInputInfo = new LASTINPUTINFO();
lastInputInfo.cbSize = Marshal.SizeOf( lastInputInfo );
lastInputInfo.dwTime = 0;
int envTicks = Environment.TickCount;
if( GetLastInputInfo( ref lastInputInfo ) )
{
int lastInputTick = lastInputInfo.dwTime;
idleTime = envTicks - lastInputTick;
}
return (( idleTime > 0 ) ? ( idleTime / 1000 ) : idleTime );
}
[StructLayout( LayoutKind.Sequential )]
struct LASTINPUTINFO
{
public static readonly int SizeOf = Marshal.SizeOf(typeof(LASTINPUTINFO));
[MarshalAs(UnmanagedType.U4)]
public int cbSize;
[MarshalAs(UnmanagedType.U4)]
public UInt32 dwTime;
}
FWIW:
I implemented a global keyboard and mouse hook during AnAppADay. See this app for the source - it's pretty close to what you want. The classes you'll want are in the AnAppADay.Utils namespace.
[scratched due to linkrot]
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