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I'm currently experimenting with three.js, which relies on requestAnimationFrame to perform animations.

Wouldn't the following code result in infinite recursion before the cube rotations and renderer.render function are invoked?

function render() {
    requestAnimationFrame(render);
    cube.rotation.x += 0.1;
    cube.rotation.y += 0.1;
    renderer.render(scene, camera); 
}
render();

The code works, but I'm trying to improve my overall understanding of JavaScript.

The way I see it, is that render is invoked as a callback function. But does that mean that JavaScript continues running through the code in the function before stopping to move on to the next call?

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This only requests the browser to call your callback before the next rendering loop:

You should call this method whenever you're ready to update your animation onscreen. This will request that your animation function be called before the browser performs the next repaint.

So there is no recursion here, and your function continue with the execution.

You can also cancel the request for your callback with cancelAnimationFrame.

Look here.


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