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I'm trying to implement a drag-like functionality using the next pattern:

  • Subscribe to marker Pointer Down event.
  • When Down event fires subscribe to Window Pointer Move and Up events and remove marker.
  • Perform some actions while Move.
  • When Up event fires unsubscribe from Move and Up.

This works for Mouse events, but doesn't work for Touch events. They don't fire after Touch Start target element is removed. I tried to use Pointer Events Polyfill but it doesn't work either.

I'm using Chrome Dev Tools to emulate touch events. See the sample:

initTestBlock('mouse', {
  start: 'mousedown',
  move: 'mousemove',
  end: 'mouseup'
});
initTestBlock('touch', {
  start: 'touchstart',
  move: 'touchmove',
  end: 'touchend'
});
initTestBlock('touch-no-remove', {
  start: 'touchstart',
  move: 'touchmove',
  end: 'touchend'
}, true);

function initTestBlock(id, events, noRemove) {
  var block = document.getElementById(id);
  var parent = block.querySelector('.parent');
  var target = block.querySelector('.target');
  target.addEventListener(events.start, function(e) {
    console.log(e.type);
    if (!noRemove) {
      setTimeout(function() {
        // Remove target
        target.parentElement.removeChild(target);
      }, 1000);
    }

    function onMove(e) {
      console.log(e.type);
      var pt = getCoords(e);
      parent.style.left = pt.x + 'px';
      parent.style.top = pt.y + 'px';
    }

    function onEnd(e) {
      console.log(e.type);
      window.removeEventListener(events.move, onMove);
      window.removeEventListener(events.end, onEnd);
    }

    window.addEventListener(events.move, onMove);
    window.addEventListener(events.end, onEnd);

  });
}

// Returns pointer coordinates
function getCoords(e) {
  if (e instanceof TouchEvent) {
    return {
      x: e.touches[0].pageX,
      y: e.touches[0].pageY
    };
  }
  return {
    x: e.pageX,
    y: e.pageY
  };
}

window.addEventListener('selectstart', function() {
  return false;
}, true);
.parent {
  background: darkred;
  color: white;
  width: 10em;
  height: 10em;
  position: absolute;
}
.target {
  background: orange;
  width: 4em;
  height: 4em;
}
#mouse .parent {
  left: 0em;
}
#touch .parent {
  left: 11em;
}
#touch-no-remove .parent {
  left: 22em;
}
<div id="mouse">
  <div class="parent">Mouse events
    <div class="target">Drag here</div>
  </div>
</div>
<div id="touch">
  <div class="parent">Touch events
    <div class="target">Drag here</div>
  </div>
</div>
<div id="touch-no-remove">
  <div class="parent">Touch (no remove)
    <div class="target">Drag here</div>
  </div>
</div>
See Question&Answers more detail:os

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1 Answer

Indeed, according to the docs,

If the target element is removed from the document, events will still be targeted at it, and hence won't necessarily bubble up to the window or document anymore. If there is any risk of an element being removed while it is being touched, the best practice is to attach the touch listeners directly to the target.

It turns out that the solution is to attach touchmove and touchend listeners to the event.target itself, for example:

element.addEventListener("touchstart", (event) => {
    const onTouchMove = () => {
        // handle touchmove here
    }
    const onTouchEnd = () => {
        event.target.removeEventListener("touchmove", onTouchMove);
        event.target.removeEventListener("touchend", onTouchEnd);
        // handle touchend here
    }
    event.target.addEventListener("touchmove", onTouchMove);
    event.target.addEventListener("touchend", onTouchEnd);
    // handle touchstart here
});

Even if the event.target element is removed from the DOM, events will continue to fire normally and give correct coordinates.


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