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Given the following code...

static void DoSomething(int id) {
    Thread.Sleep(50);
    Console.WriteLine(@"DidSomething({0})", id);
}

I know I can convert this to an async task as follows...

static async Task DoSomethingAsync(int id) {
    await Task.Delay(50);
    Console.WriteLine(@"DidSomethingAsync({0})", id);
}

And that by doing so if I am calling multiple times (Task.WhenAll) everything will be faster and more efficient than perhaps using Parallel.Foreach or even calling from within a loop.

But for a minute, lets pretend that Task.Delay() does not exist and I actually have to use Thread.Sleep(); I know in reality this is not the case, but this is concept code and where the Delay/Sleep is would normally be an IO operation where there is no async option (such as early EF).

I have tried the following...

static async Task DoSomethingAsync2(int id) {
    await Task.Run(() => {
        Thread.Sleep(50);
        Console.WriteLine(@"DidSomethingAsync({0})", id);
    });
}

But, though it runs without error, according to Lucien Wischik this is in fact bad practice as it is merely spinning up threads from the pool to complete each task (it is also slower using the following console application - if you swap between DoSomethingAsync and DoSomethingAsync2 call you can see a significant difference in the time that it takes to complete)...

static void Main(string[] args) {
    MainAsync(args).Wait();
}

static async Task MainAsync(String[] args) {

    List<Task> tasks = new List<Task>();
    for (int i = 1; i <= 1000; i++)
        tasks.Add(DoSomethingAsync2(i)); // Can replace with any version
    await Task.WhenAll(tasks);

}

I then tried the following...

static async Task DoSomethingAsync3(int id) {
    await new Task(() => {
        Thread.Sleep(50);
        Console.WriteLine(@"DidSomethingAsync({0})", id);
    });
}

Transplanting this in place of the original DoSomethingAsync, the test never completes and nothing is shown on screen!

I have also tried multiple other variations that either do not compile or do not complete!

So, given the constraint that you cannot call any existing asynchronous methods and must complete both the Thread.Sleep and the Console.WriteLine in an asynchronous task, how do you do it in a manner that is as efficient as the original code?

The objective here for those of you who are interested is to give me a better understanding of how to create my own async methods where I am not calling anybody elses. Despite many searches, this seems to be the one area where examples are really lacking - whilst there are many thousands of examples of calling async methods that call other async methods in turn I cannot find any that convert an existing void method to an async task where there is no call to a further async task other than those that use the Task.Run(() => {} ) method.

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1 Answer

There are two kinds of tasks: those that execute code (e.g., Task.Run and friends), and those that respond to some external event (e.g., TaskCompletionSource<T> and friends).

What you're looking for is TaskCompletionSource<T>. There are various "shorthand" forms for common situations so you don't always have to use TaskCompletionSource<T> directly. For example, Task.FromResult or TaskFactory.FromAsync. FromAsync is most commonly used if you have an existing *Begin/*End implementation of your I/O; otherwise, you can use TaskCompletionSource<T> directly.

For more information, see the "I/O-bound Tasks" section of Implementing the Task-based Asynchronous Pattern.

The Task constructor is (unfortunately) a holdover from Task-based parallelism, and should not be used in asynchronous code. It can only be used to create a code-based task, not an external event task.

So, given the constraint that you cannot call any existing asynchronous methods and must complete both the Thread.Sleep and the Console.WriteLine in an asynchronous task, how do you do it in a manner that is as efficient as the original code?

I would use a timer of some kind and have it complete a TaskCompletionSource<T> when the timer fires. I'm almost positive that's what the actual Task.Delay implementation does anyway.


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