i wanna make an arc with the use of CAGradientLayer
in such a way:-
20% of the arc have same single color then other 80% of arc has a gradient of two colors.
I already tried by hand on locations
startPoint
endPoint
property of CAGradientLayer
but couldn't get the success and already go through from tutorials but somehow couldn't understand the concept properly.please solve my problem with clear description of it.
// for beizier path
- (UIBezierPath *)samplePath
{
UIBezierPath *path = [UIBezierPath bezierPath];
path = [UIBezierPath bezierPath];
[path addArcWithCenter:CGPointMake(200, 200) radius:30.0f startAngle:(3*M_PI)/4 endAngle:M_PI/4 clockwise:YES];
path.lineWidth = 30;
[[UIColor redColor] setStroke];
// [[UIColor colorWithRed:arc4random() green:arc4random() blue:arc4random() alpha:1.0] setFill];
[path stroke];
return path;
}
- (void)startAnimation
{
CAShapeLayer *shapeLayer;
if (self.pathLayer == nil)
{
shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [[self samplePath] CGPath];
shapeLayer.strokeColor = [[UIColor redColor] CGColor];
shapeLayer.fillColor = nil;
shapeLayer.lineWidth = 30;
self.pathLayer = shapeLayer;
}
[self animationBasic];
[self gradientLayer:shapeLayer];
}
-(void)animationBasic
{
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnimation.duration = 3.0;
pathAnimation.fromValue = @(0.0f);
pathAnimation.toValue = @(1.0f);
[self.pathLayer addAnimation:pathAnimation forKey:@"strokeEnd"];
}
-(void)gradientLayer:(CAShapeLayer *)shapelayer
{
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.frame;
gradientLayer.colors = @[(__bridge id)[UIColor yellowColor].CGColor,(__bridge id)[UIColor redColor].CGColor ];
gradientLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.5f],
[NSNumber numberWithFloat:1.0f],
nil];
// gradientLayer.startPoint = CGPointMake(0,1);
// gradientLayer.endPoint = CGPointMake(1,1);
[self.layer addSublayer:gradientLayer];
gradientLayer.mask = shapelayer;
}
See Question&Answers more detail:os