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I've always struggled with while loops because they barely ever work for me. They always cause my Unity3D application to freeze, but in this instance I really need it to work:

bool gameOver = false;
bool spawned = false;
float timer = 4f;

void Update () 
{
    while (!gameOver)
    {
        if (!spawned)
        {
            //Do something
        }
        else if (timer >= 2.0f)
        {
            //Do something else
        }
        else
        {
            timer += Time.deltaTime;
        }
    }
}

Ideally, I want those if statements to run as the game runs. Right now it crashes the program and I know it's the while loop which is the problem because it freezes anytime I uncomment it out.

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1 Answer

If you want to use a variable to control a while loop and wait in that while loop then do it in a coroutine function and yield after each wait. If you don't yield, it will wait too much and Unity will freeze. On mobile devices like iOS, it would crash.

void Start()
{
    StartCoroutine(sequenceCode());
}

IEnumerator sequenceCode()
{
    while (!gameOver)
    {
        if (!spawned)
        {
            //Do something
        }
        else if (timer >= 2.0f)
        {
            //Do something else
        }
        else
        {
            timer += Time.deltaTime;
        }

        //Wait for a frame to give Unity and other scripts chance to run
        yield return null;
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
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