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As in this question is said, there is some differences between negative and positive zero in floating point numbers. I know it's because of some important reasons. what I want to know is a short code to avoid negative zero in output.

for example in the following code:

cout << fixed << setprecision(3);
cout << (-0.0001) << endl;

"-0.000" is printed. but I want "0.000".

Note all other negative numbers (e.g. -0.001) should still be printed with the minus sign preceding them, so simply * -1 will not work.

See Question&Answers more detail:os

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How about:

cout << (value == 0.0 ? abs(value) : value)  << endl;

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