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I want to retrieve the text from a UI InputField but I'm not sure how.

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You can do it by first getting reference to the gameObject somehow then getting the InputField component from it and taking the component's text variable:

    GameObject inputFieldGo = GameObject.Find("PathToTheGameObject");
    InputField inputFieldCo = inputFieldGo.GetComponent<InputField>();
    Debug.Log(inputFieldCo.text);

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