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I am using Firebase-Unity beta tool for real time data in my app. I want to change node names in the tree without override its children. For example:

    IFirebase firebase;
    firebase = Firebase.CreateNew ("https://test1.firebaseio.com/someChild");
    firebase_Rank.Child("ChilOne").SetValue(1);
    firebase_Rank.Child("ChilTwo").SetValue(2);
    firebase_Rank.Child("ChilThree").SetValue(3);

In this kind of tree is it possible to change the names of "ChildOne" without override it's value.

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