As you have noticed this is a new (and really cool feature) of the Unity 2. This feature let you
- pass parameters to constructor in the moment when you resolve the class. In unity 1 you can set only one value in the moment when you register type via new InjectionConstructor(...)
There is ParameterOverride : ResolverOverride
A ResolverOverride class that lets you
override a named parameter passed to a
constructor.
- same for dependencies with
DependencyOverride : ResolverOverride
A class that overrides the value
injected whenever there is a
dependency of the given type,
regardless of where it appears in the
object graph.
- same for properties with
PropertyOverride : ResolverOverride
A ResolverOverride that lets you override the value for a specified property.
Example
using System;
using Microsoft.Practices.Unity;
namespace ConsoleApplication1 {
class Program {
static void Main(string[] args) {
var container = new UnityContainer();
//ParameterOverride example
container.RegisterType<IConcreteService, ConcreteService>(
new InjectionConstructor(7) //Old way to pass value to constructor - not flexible.
//All resolved (without override which appears only in unity 2.0) classes will have val=7
);
var service0 = container.Resolve<IConcreteService>();
Console.WriteLine(service0.Val); //prints 7
var service = container.Resolve<IConcreteService>(new ParameterOverride("val", 3));
Console.WriteLine(service.Val); // prints 3
var service2 = container.Resolve<IConcreteService>(new ParameterOverride("val", 5));
Console.WriteLine(service2.Val); // prints 5
Console.ReadLine();
//DependencyOverride example
var b0 = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(42)));
Console.WriteLine(b0.Service.Val); //print 42
Console.WriteLine(b0.Service1.Val); //print 42
var b = container.Resolve<B>(new DependencyOverride<IConcreteService>(new ConcreteService(-42)));
Console.WriteLine(b.Service.Val); // print -42
Console.WriteLine(b.Service1.Val); // print -42
Console.ReadLine();
//PropertyOverride example
var b1 = container.Resolve<B>(new PropertyOverride("Service", new ConcreteService(42)),
new PropertyOverride("Service1", new ConcreteService(-42)));
Console.WriteLine(b1.Service.Val); //print 42
Console.WriteLine(b1.Service1.Val); //print -42
Console.ReadLine();
}
}
public interface IConcreteService {
int Val { get; set; }
}
public class ConcreteService : IConcreteService {
public int Val { get; set; }
public ConcreteService(int val) {
Val = val;
}
}
public class B {
[Dependency]
public IConcreteService Service{ get; set; }
[Dependency]
public IConcreteService Service1 { get; set; }
}
}
Have no idea why does Google keeps silent about that.
Quotes are from Unity source code xml docs.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…