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I'm working on an iphone game. In that i had to produce water ripples. I dont know how to get that. I heard thatit can be done with openGL. I am very new to this concept. Can any one guide me?

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Here are some resources I found:

Language Agnostic 2d Water Ripple Algorithm
alt text
(source: virgin.net) alt text
(source: virgin.net)

OpenGL Project with Water Ripples (Source)
alt text
(source: sulaco.co.za)

You also might want to swing by GameDev's FAQ. Scroll down to the "Water Rendering" section.


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