Apple's FastEnumerationSample shows you what to do, but here's a breakdown.
The sole NSFastEnumeration
method, countByEnumeratingWithState:objects:count:
, returns chunks of the collection. It's executed whenever more items are needed, until it indicates that there are no more items by returning 0. A chunk is passed as a C array of id
s.
Within the method, the state
parameter holds most (if not all) of the data you'll be using. You'll need to set state->itemsPtr
and update state->state
with each separate invocation of countByEnumeratingWithState:objects:count:
. Here's a brief description of each field of NSFastEnumerationState
:
state
: represents the position in the sequence being iterated over. For indexed collections, this would be the index. For linked lists, this could be a node pointer. For other types, this could be a more complex type (e.g. for a tree, state->state
could be an NSMutableArray used as a stack to store nodes). When countByEnumeratingWithState:objects:count:
is first called, state->state
is 0; check for this condition to initialize the state
struct.
itemsPtr
: the items in the chunk; points to a C array of id
s. Cocoa will loop over this array, binding each item in turn to the variable named in the for-in loop.
mutationsPtr
: for mutable collections, used to indicate that the collection has changed since the last call to countByEnumeratingWithState:objects:count:
. Typically, you'd set this once when initializing the state. Collection mutators increment the value that this points to. Cocoa will compare the value returned by countByEnumeratingWithState:objects:count:
to the value from the previous invocation; if they're different, Cocoa will throw an exception.
extra
: you can use this to store extra data.
You can set state->state
and any element of state->extra
to whatever you wish; they're provided solely for your convenience, and do not affect Cocoa. state->itemsPtr
, *state->mutationsPtr
and the value returned by the method, however, do affect Cocoa.
As for the two other method parameters, stackbuf
is an array that Cocoa provides to hold items. Its use is optional, but if you don't use it, you'll have to allocate storage space for state->itemPtr
. If you use it, set state->itemsPtr
to stackbuf
with each invocation. len
is the length of stackbuf
, the maximum number of items that you'll be able to store in it.
Further reading:
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