I gather unrestricted unions
as one of the functionality being put forth in C++11. Can anyone please explain the semantics behind this and the advantages it provides?
I gather unrestricted unions
as one of the functionality being put forth in C++11. Can anyone please explain the semantics behind this and the advantages it provides?
There is an explaination on Wikipedia : http://en.wikipedia.org/wiki/C%2B%2B0x#Unrestricted_unions
Search there first before asking about C++0x features explainations.
Unrestricted unions
In Standard C++ there are restrictions on what types of objects can be members of a union. For example, unions cannot contain any objects that define a non-trivial constructor. C++0x will alleviate some of these restrictions, allowing unions to be used on more types that they were previously not allowed to be used on.[6] This is a simple example of a union permitted in C++0x:
//for placement new #include <new> struct Point { Point() {} Point(int x, int y): x_(x), y_(y) {} int x_, y_; }; union U { int z; double w; Point p; // Illegal in C++; point has a non-trivial constructor. // However, this is legal in C++0x. U() { new( &p ) Point(); } // No nontrivial member functions are //implicitly defined for a union; // if required they are instead deleted // to force a manual definition. };
The changes will not break any existing code since they only relax current rules.