The HTML5 <canvas>
element does not accept relative sizes (percent) for its width
and height
properties.
What I'm trying to accomplish is to have my canvas sized relative to the window. This is what I've come up with so far, but I'm wondering if there is a better way that is:
- Simpler
- Does not require wrapping the
<canvas>
in a<div>
. - Not dependent on jQuery (I use it to get the width/height of the parent div)
- Ideally, doesn't redraw on browser resize (but I think that might be a requirement)
See below for the code, which draws a circle in the middle of the screen, 40% wide up to a maximum of 400px.
Live demo: http://jsbin.com/elosil/2
Code:
<!DOCTYPE html>
<html>
<head>
<title>Canvas of relative width</title>
<style>
body { margin: 0; padding: 0; background-color: #ccc; }
#relative { width: 40%; margin: 100px auto; height: 400px; border: solid 4px #999; background-color: White; }
</style>
<script language="javascript" type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script>
<script>
function draw() {
// draw a circle in the center of the canvas
var canvas = document.getElementById('canvas');
var relative = document.getElementById('relative');
canvas.width = $(relative).width();
canvas.height = $(relative).height();
var w = canvas.width;
var h = canvas.height;
var size = (w > h) ? h : w; // set the radius of the circle to be the lesser of the width or height;
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.arc(w / 2, h / 2, size/2, 0, Math.PI * 2, false);
ctx.closePath();
ctx.fill();
}
$(function () {
$(window).resize(draw);
});
</script>
</head>
<body onload="draw()">
<div id="relative">
<canvas id="canvas"></canvas>
</div>
</body>
</html>
See Question&Answers more detail:os