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How can I make Unity not to throw ResolutionFailedException if Resolve fails?

Is there something like TryResolve<IMyInterface>?

var container = new UnityContainer();
var foo = container.TryResolve<IFoo>();
Assert.IsNull(foo);
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Also note that, if you're using Unity 2.0 you can use the new IsRegistered() method and it's generic version as well.


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